The most important thing about a mmorpg for me is an entertaining combat system, and closely after its the crafting. So far there was no game where i would have said "Thats it, perfect crafting system", so i want to give some suggestions which i hope will inspire the devs to create a crafting system where i completely forget the combat   There are many games which describe their crafting systems as "complex" or "complicated" while it still is nothing different than clicking 2 or more items t