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Big Works Projects - Organization Research / Achievements


Izon2887

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With the new changes to tiles, it made me think of the game Civilization and the tile properties and world wonders that required massive resources to complete. These super structures could be how we as the players create the jump gates to new solar systems, or build rare structures on planets, or drive space territory warfare. 

 

How it would work. 

A star system wide achievement/research tree that requires an organization to complete (single players can complete only minor milestones). The tree would have overlapping component requirements; an org on the jump gate branch could require parts from the planetary harvester branch. A single org can only complete parts of the branch they register and start for that star system, so components from other branches would require cooperation/purchasing/pirating it from other orgs. Once the total number of super elements in the system have been reached, no other organization can complete the project, however control of these super elements could be transferred through warfare or by destroying it completely and opening up the limit. 

 

The achievements would be based on Star System and Planet, jump gates for the star system or X quantity of planetary harvesters per single planet, etc. Some minor level projects will not be limited (navigational satellite, frontier array, etc.)

 

To complete each milestone in a branch would require completing certain tasks such as run ABC mission for Z part, find X amount of asteroids, mine X amount in PVP space, destroy X amount of ships, etc. Smaller orgs or single players could participate in the smaller tasks and sell those components on the market to contribute to the big works project.  

 

Since these would be super structures, it will require multiple cores with the super elements spaced at a specific distance apart to create, which would bring in builders for setting up the structures. For example, a jump gate would require the aligners be 500~1000m apart (further apart requiring additional aligner). As long as the elements are placed correct distance +/-% then the remaining structure can be whatever the builder decides. Connecting the super elements requires registering each construct to each element. 

 

 

Super elements/structures:

Jump Gate: jump to new star systems. Could be required to build in PVP space based on navigation data.

  •  Jump gate aligners 2~4  - Minimum of 2, longer range with more
  •  Jump power generator 1~2 - Min 1, can jump more mass 
  •  Jump navigation array 1 - Need to connect to star system

 

Planetary Harvester: can generate considerably more ore than scan allows for central tile. Can only place on 7 adjacent tiles.

  • Harvesting core 1
  • Harvesting Stabilizer 6
  • Harvester conveyer 6 

 

Navigational Satellite: used to create navigation data for jump gates. Similar to DSAT but for finding positions needed for jump gates. Must travel around star system to find reference points. 

  • Antennae 3
  • Power generator 1
  • Super computer 3

 

Frontier Array: used to create organization controlled "safe zones" / space territory warfare. Have enough in a star system owned by a single org and that system becomes there's to tax and control. 

  • Spatial array 6
  • Power generator 6

 

Gate Assembly unit: Industry unit required to build jump gates (not available in all star systems)

Harvester Assembly unit: industry required to build the planetary harvester 

 

Exceptional industry units: higher level industry to process mission components into sub components for super elements

 

 

Another use of this type of system would be to have certain star systems be the only location you could build certain elements, such as XL atmo engines (wishful thinking). As well as tie other star systems together. One system has a specific element needed for the achievements of another system, space trading need created. 

 

 

Since we are currently condensed into a single star system, the larger orgs will dominate at first. But as more star systems open up and people spread out, smaller orgs will be successful in the further reaches. Perhaps the first jump gate be Aphelia owned, from there its all on us. 

 

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