LordReaver Posted October 4, 2020 Share Posted October 4, 2020 It can be a pain working with lots of angled surfaces, so it would be extremely handy to have some sort of tool that would allow you to create a face between three or more selected vertices. This video in a nutshell (keep it muted). Voxel depth complicates things, but perhaps it could function similarly to the voxel line tool in that it forces a depth and all you have to do is choose which face it goes onto. Obviously some other things need to be considered, but it should most certainly be doable. If implemented in some fashion, this would open up a lot of potential for speedy and simplified building. Link to comment Share on other sites More sharing options...
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