After doing a search I wasn't able to find many discussions on shields other than 'twerks' long thought out post in regards to shield mathematics.   Something I wanted to suggest is a mechanic that was used in Star Trek Online.   Now I didn't care much for that game I thought it sucked really bad.   But one thing I thought they did really well was the way your shields took damage based on which part of the shield was taking damage, allowing you to reduce power from