I know constantly moving things around is usually avoided in a voxel based game, but its very immersion breaking to see that everything in the universe is just static.   JC also talked about how they want to move the planets around the sun. But apparently in the current state of the game only the skybox is moved around and every voxel is static...   Of course there are more important problems on the roadmap, but there should be at least some mechanics to create the illusion of movement in sp