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Showing results for tags 'security status'.
Abstract/TLDR Version: The purpose of this proposal is to give a general simple system that will empower player organizations/provide a little security, but without the use of some structure like Eve empire npc space + npc police. I recommend utilizing a standing system and a security status based off of player actions. With the security status being independent and completely regulated by the game. I also understand that there were previous threads related to this, but in my perception it seemed overly complicated and sometimes, I wasn't sure if they were trying to creat