What tools are going to be available to orgs for enforcing their rules? The idea of this game is emergent gameplay, of building a world and civilisation. Civilisation requires laws, and it requires the ability to enforce those laws. So how is that going to happen?
In modern society, the primary means of punishing lawbreakers is incarceration. In a game, that's not really an option - if you lock a character in jail, that's destroying the player's ability to have fun in the game, and will likely just result in them stopping playing - losing a customer. That's bad. So, jail is out.
Most forms of punishment available in a game are either trivial (execution doesn't mean much if you just respawn) or equally harmful to the game. But without some way of punishing those who transgress the rules, society doesn't function.
How do you enforce law and order in a world without consequences?