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Showing results for tags 'developer'.
Salutations chers voyageurs !Nous recrutons notre équipe pour crée notre propre flotteNaturellement nous recherchons des personnes mâture et investis, avec un minimum de temps de jeux de préférence fin d'après-midi.(Recherches / Aides / affiliation / contrats corpo possibles.)Nous somme un petit groupe d'amis investis dans dual univers que ce soit en jeux et ou en développement(modification/amélioration, créations de scripts).Nous avons commencer a acquérir de bon emplacement de territoire sur différentes lunes et planètes.Plusieurs outils sont à notre disposition pour la communauté.Objectifs
As a future developer in Dual Universe, the idea of DACs as payment seems like an interesting prospect. But the more I think about it, the more it seems like a bit of a d-bag move on the part of the developers. I don't want this to be an overtly negative post, but bear with me.. I intend to be creating a whole lot of stuff in game, ships, defenses, tools, etc. with full Lua scripting to back them all up. These things will take a TON of time to develop if you hope to have a decent result from them. However, with the Dual Access Coupons being the only *real* form of payment I can hope to
I'm a developer, you're a developer, she's probably a developer too! Let's face it, DU is born to attract the developer types to it. So let's start a (serious) wild speculation thread about what we think the back-end server architecture might look like! I have to imagine that since NQ is targeting a single-shard server structure the back-end will probably need to be broken up into micro-services. But since it is a real time game, it will also need to be as compact as possible with as few network boundaries to cross as possible. A server cluster, perhaps similar to Azure Service Fabric wou