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As a future developer in Dual Universe, the idea of DACs as payment seems like an interesting prospect. But the more I think about it, the more it seems like a bit of a d-bag move on the part of the developers. I don't want this to be an overtly negative post, but bear with me.. I intend to be creating a whole lot of stuff in game, ships, defenses, tools, etc. with full Lua scripting to back them all up. These things will take a TON of time to develop if you hope to have a decent result from them. However, with the Dual Access Coupons being the only *real* form of payment I can hope to
I'm a developer, you're a developer, she's probably a developer too! Let's face it, DU is born to attract the developer types to it. So let's start a (serious) wild speculation thread about what we think the back-end server architecture might look like! I have to imagine that since NQ is targeting a single-shard server structure the back-end will probably need to be broken up into micro-services. But since it is a real time game, it will also need to be as compact as possible with as few network boundaries to cross as possible. A server cluster, perhaps similar to Azure Service Fabric wou