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Korvid Rin

Alpha Tester
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Posts posted by Korvid Rin

  1. Sorry,  didn't mean to go that far off topic. My point was,  cloaking tech is fine,  in the realm of current or soon to be tech.  No invisible battleships or bases,  a reduction in electronic tracking?  Sure.  Looking out the window of your ship and being fired upon by some invisible enemy? No. 

  2. 29 minutes ago, Veld said:

    Effectively space dogfights would be no different from atmospheric dogfights apart from the absence of lift. All aircraft nowadays have to deploy from hangars do they not? And all spacefighters must therefore deploy from a host vessel.

     

    But I digress: as for magical invisible cloaks I think they can work off the engineer report on the craft as a reference for balancing. It can work in a way that makes it vulnerable to magnetometric detection. More mass = harder to cloak = stronger magnetic field = more magnetometric detection.

    Unless the physics of the game goes into the realm of total scifi, movement in space is completely different.  Not only absence of lift,  but gravity,  atmo drag,  (its harder to change direction in space at high velocity) not to mention distance(space is BIG). 

  3. 2 hours ago, Korvid Rin said:

    . Maybe not a game play mechanic, but a galactic understanding of non-agression toward innocuous structures that serve no tactical purpose.  Maybe I'm not explaining well enough

     Never said anything about "magic fields" was postulating a possible player created non-agression understanding?  Treaty?  Yeah, I'm not explaining my thoughts very well... 

  4. But I mean long term.  On the level of ruins or relics.  No real use other than being pretty/awesome to look at. Maybe not a game play mechanic, but a galactic understanding of non-agression toward innocuous structures that serve no tactical purpose.  Maybe I'm not explaining well enough. You wouldn't bomb the Pyramids at Giza, or the Great Wall of China... Those kind of structures should have an approval process to gain protected status.  Things that aren't actively involved in anything other than sitting there looking pretty.  We have ALOT of space,  literally.  There's more than enough room for a re-creation or reimagining of ruins/structures that serve no purpose other than being awesome for people to look at. 

  5. Awesome ridiculous buildings/designs that could be considered "wonders". Possible protection for truly epic projects that aren't for storage/warfare/anything that has tactical capabilities? There are provisions in the current Earth articles of war for cultural/religious/etc. structures being exempt from attack. I know,  LOTS of exceptions. Discuss. 

  6. If the goal of DU is total realistic sim then yea.  I'm not sure that's what we all want though. The joy of "future tech" is imagination with a smattering of believable science.  Otherwise it all just seems like "magick".

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