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What I believe they are talking of is if there was a playable role in the game like 'Hive Commander' or a Command Ship class of vessel - where you operate a ship that commands several other Drone ships.
And another player having the ability to 'Hack' the 'Control Matrix' or otherwise have the ability to take control of the Drones' and use voice commands to feed if orders.
Seems like two separate interfaces coming together.
I primarily worry about adding built in voice comms for several reasons.
- If you die and can't talk, right there any pvp force will choose to not use it.
- If its popular it will take more system resources, areas it is likely to be used in social gatherings will already likely have a semi-large data load just for normal player actions
- It will take more developer time away from other aspects if they choose to not implement a half-arsed VOIP that is also integrated into game play
Its great for second life and games where meet and greets are the main game play, and for single player experiences. For MMO's many people are already entrenched into third party communications. I feel it would have a hard time gaining traction unless its really a feature that is pushed by the Dev''s
Voxel Tools: Pre-Alpha Game Design
in Builder Forum
Posted
May I ask as an extrapolation of this how Character Avatars might look in D U.
Mainly I think people would be interested to know How handsome and cute they will be able to make characters?
Its quite possible to have realistic or semi realistic character models and have still have them look very pleasing to the eyes.