I think depending on the effects of it and how popular it is, some organizations may choose to ban it.
Imagine if there's a drug that blurs your vision and all of your pilots decide to get high. Then an enemy organization attacks and all your pilots are half blind. Like I said, depending on the effects and popularity, it may or may not cause problems within an organization.
It would be good if there was a risk/reward element to the substances, maybe that they work 7/10 times and temporarily increase your stats for half an hour, but 3/10 times you get a bad reaction and your stats actually decrease. So players would take them before a dogfight for example and hope that the drug increases their performance, but it could actually go the other way (maybe the players vision is blurred as a side effect so they can't fight effectively.)
This could then be a reason for some orgs. to ban the substances as they might want to have players on their side in battles who are partially incapacitated.
Whatever happens I think it would be good if DU found a way to incorporate drug/contraband smuggling as part of the game. It could be a cool dynamic that adds to the game. Rival groups fighting each other over the supply and having to pay off cops/security to get it through certain territories and to trade it there. It could be like Narcos in space.
Can we get space weed?
in Idea Box
Posted
It would be good if there was a risk/reward element to the substances, maybe that they work 7/10 times and temporarily increase your stats for half an hour, but 3/10 times you get a bad reaction and your stats actually decrease. So players would take them before a dogfight for example and hope that the drug increases their performance, but it could actually go the other way (maybe the players vision is blurred as a side effect so they can't fight effectively.)
This could then be a reason for some orgs. to ban the substances as they might want to have players on their side in battles who are partially incapacitated.
Whatever happens I think it would be good if DU found a way to incorporate drug/contraband smuggling as part of the game. It could be a cool dynamic that adds to the game. Rival groups fighting each other over the supply and having to pay off cops/security to get it through certain territories and to trade it there. It could be like Narcos in space.