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Dobromil

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Posts posted by Dobromil

  1. On 03/08/2018 at 9:48 PM, Excavy said:

    I think depending on the effects of it and how popular it is, some organizations may choose to ban it.

    Imagine if there's a drug that blurs your vision and all of your pilots decide to get high. Then an enemy organization attacks and all your pilots are half blind. Like I said, depending on the effects and popularity, it may or may not cause problems within an organization.

    It would be good if there was a risk/reward element to the substances, maybe that they work 7/10 times and temporarily increase your stats for half an hour, but 3/10 times you get a bad reaction and your stats actually decrease. So players would take them before a dogfight for example and hope that the drug increases their performance, but it could actually go the other way (maybe the players vision is blurred as a side effect so they can't fight effectively.)

     

    This could then be a reason for some orgs. to ban the substances as they might want to have players on their side in battles who are partially incapacitated. 

     

    Whatever happens I think it would be good if DU found a way to incorporate drug/contraband smuggling as part of the game. It could be a cool dynamic that adds to the game. Rival groups fighting each other over the supply and having to pay off cops/security to get it through certain territories and to trade it there. It could be like Narcos in space.

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