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Posts posted by DarthVader
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New here, but i cannot stress enough how much i agree with Number 2. I think it is important to keep an air of mystery about the game as its developed in order for any significant interest to build. I have been a part of multiple early access games where the core interested population gets burned out from seeing everything in the alpha/beta. Even worse, i think that sometimes the buy-in for alpha reduces the quality of the testers and brings in people that are expecting a more polished game and maybe aren't quite as ready to spend time in the grind finding bugs and providing constructive criticism.
Alpha should be for testing and i think a kickstarter is a good idea, but i think the early access needs to be done on a more private scope where the emphasis is on improving the game and not publicizing it.
gotta agree with Lladz here, most of the new games seem to 'burn out' the core users too fast before release with alpha, beta, pre-release etc. My opinion would be to prolong pre-alpha and shorten the length of alpha/beta. We do not want another Everquest Next, H1Z1 or Albion Online
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No idea how well that would work as the main downside of F2P games is that they tend to attract far more people who just want to watch the world burn though if it could be made to work . . .
P2P with an option to play for free turned out pretty well for eve online.
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This post should be pinned or something
Starting Off
in Idea Box
Posted
starting zones are essential to get to know each other and it also enables party play while you are doing quests. I liked the colonists idea, although it caters towards a single player experience.