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Dwinky

Alpha Tester
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Posts posted by Dwinky

  1. Sounds like a fun idea. I'm a fan of Everquest II where I was first introduced to Shinies. I think having them random spawn and potentially having a detector on a ship could create some cool PVP play. As one appears and players in the area can battle to get to it first.

  2. On 12/12/2018 at 7:26 AM, Sybily said:

    Perhaps people could create security cameras throughout their base (or large space station) and can monitor them from a control room. This might add an interesting twist to PvP.

     

    Another use case would be for large ships that would otherwise be difficult to land or maneuver through structures or or cities (though a 3rd person view might mitigate this point). Or perhaps to allow a ship captain to better orchestrate the crew on-board.

     

    I'm envisioning a control room like in sci-fi movies that have dozens of monitors, each of which correspond to different cameras. 

     

    I'm not sure what technical hurdles would be to achieve this, but the cameras could be a low frame rate and low resolution. For cameras near the player, i would imagine that the image can be rendered on client side (I don't think trusting the client for this would be an issue since its the client viewing the images in the first place). Cameras at a distance from the player would have to render the images server side when the player approaches the monitor I would think. I can't say what the performance considerations would be for that but perhaps long distance cameras would have a hefty cost to operate, so as to artificially reduce the amount players make, thus less work for the server.

    Of coarse I could be speaking out of my a** in regards to the implementation details but those are just my thoughts. So I'll leave it up to the Dev Team :)

     

     

    I think this is a great idea Sybily. Proper placement of cameras in a control room could be a game changer when trying to defend your base or for the commander of a larger construct. I would really like to see this feature implemented.

  3. I like the idea of having a cloaking ability as long as there are some limitations around it such as High power consumption, Only available when you are not firing your weapons, Can be damaged. Other options for being detectable; Life sign scans? Maybe different cores and/or exposed core could be detectable with different instruments.

     

    Just my 2 cents,

    -Dewey

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