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JOKER_CN

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Posts posted by JOKER_CN

  1. I would like to see 3 mechanics:

    1. A record about who damaged your construts, and can somehow track down where he is.

    2. Some kind of stationary shield bubble, which will require a proper warship or several dedicated fighters to overcome. Thus, if someone want to lay ruin on other players' constructs, he must play as pirate properly, rather than stick a gun on his rookie ship and trolling around.

    3. A "pseudo" safezone layed by guild. Don't prevent attack, but if someone did it, he will be at war with enitre guild and have a bounty on his head. 

  2. I do hope DU could provide engaging experience for every crew, and left simple and repeative work to automated system and script. Most players aren't trained military personnel waiting for order 24 hours, so crew should be a feature to improve ship's performance, not a requirement to run a ship, or it will result in a bunch of under-crewed ship sitting around.  

     

    Personally, I think a ship may have 3 characters that are difficult to be fully automated: navigator, "function control" (fire control on warship, deck control on carrier, etc) and communicator. And if a player is good enough to manage all three characters at the same time, he should be allowed to pilot a highly-automated big ship alone.

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