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Bleep_Bloop

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Everything posted by Bleep_Bloop

  1. I just edited my post. You know its 2017, what a company says and what a company does, are 2 different things.
  2. Repeating what I posted in another similar thread: Lets get real people. Its 2017 pay 2 play models just doesnt work anymore except for WoW cause people are used to it . This game will probably be buy 2 play with micro-transactions. Everyone who have bought game time/DACs or whatever they call it will most likely recieve in-game store currency to spend. They might add an optional 'premium' sub to let people own houses or other permanent assets on the server. P2P models equals losing tons of potential buyers and I doubt this game can afford that. The devs might work with subscription for a few months for the sake of not breaking their promises on day 1 and creating a negative pattern and losing the trust of their customers.
  3. Lets get real people. Its 2017 pay 2 play models just doesnt work anymore except for WoW cause people are used to it . This game will probably be buy 2 play with micro-transactions. Everyone who have bought game time/DACs or whatever they call it will most likely recieve in-game store currency to spend. They might add an optional 'premium' sub to let people own houses or other permanent assets on the server. P2P models equals losing tons of potential buyers and I doubt this game can afford that. The devs might work with subscription for a few months for the sake of not breaking their promises on day 1 and creating a negative pattern and losing the trust of their customers.
  4. Honestly I feel like the game wont ever require DACs to play as it will probably end up being buy to play.
  5. I compared DU to early access because its pretty much the same thing but without the access. By either pledging or buying an EA game you are giving money to support developpement in hopes that it succeeds. The EA term is pretty vague anyway since it can range from pre-alpha to beta, some games are bare bone and some are almost finished. If DU doesnt cut it when it gets released then the devs might not be in a position to ask a monthly sub for it, which could pretty much kill it. Also could the devs confirm if alpha access will still be available through pleges when alpha comes out?
  6. Yeah sorry for the rushed intro, but im glad i got some good answers. As for the steam games I was talking about those with the typical 'Early Access' 'Open World' 'Sandbox' 'Crafting' tags etc...which have been in EA for years and are basically dead/showing very little signs of progress. Not the best comparison in term of genre, but still. What I meant is what are the chances of this game reaching its full potential? And i must clarify about brian fargo's games : Im not saying they are good or bad but if you read the steam/gog reviews, both of those games are (in)famous for being a huge disappointment/not living up to the promises, having kickstarter strech goals and promised content cut out. Im not making up anything go check steam they both have 'mixed' reviews and a score of 60%. Both of these games were a hit&run money grab relying on nostalgia to sell. The devs knew most of the money would be made off the pre-orders/day of release purchases before actual reviews came out, thats why both of them had 2 'premium' versions costing around 70$ and 100$. I understands the devs cant say anything bad about his games since hes vouching for them that would be bad business. But if they truely consider that sucessful then im not sure they are on the right track. Will definitely follow this project. Might even pledge to get an alpha key when alpha comes out. Thanks for taking the time to answer.
  7. Lets get real people. What are the actual chances of this game being any good? Seeing how many games out there, like on steam, with similar genres/tags (open world stuff) with great promises failing miserably. Like if they ever manage to make game live up to its hype, it would be on the same level as entropia universe/eve or even become game of the decade.I really want this game to be good it has so much potential if done right. I still dont understand how they can possibly make this whole game without using instances for each planet. Wouldnt that be extremely unstable? Also on the kickstarter page they quote Brian Fargo vouching for their game. The same guy who made wasteland 2 and torment:tides of numenera? I really hope they dont consider that a standard to follow. Am I the only one here with doubts about the final product
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