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Proteus

Alpha Tester
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Posts posted by Proteus

  1. 13 hours ago, Lethys said:

    What felonu said. 

     

    24-48h is enough time to react to attacks.

    Honestly after giving this subject time to think about it, its a perfect amount of time to react to a hacking unit placed on your territory unit but still would like to see some kind of Distress Notice Board that the owner could accept help from who he chooses with a glance of there Battle History and skill set and  if he never sees it first in first served

  2. 4 hours ago, Lethys said:

    Well then I guess in a game like DU, with players running everything, there would be ppl who organize that amd collect all the cries. That's emergent gameplay, done by players and not some static mechanic

    then I would call the market a static mechanic also and will trade be on forums also I wouldn't see that working it would make it even more easier for pirates and frustrating for a mining skilled piolet in both cases

  3. 6 hours ago, Felonu said:

    There is already a plan for force field units that will provide protection outside of safe zones.  These will allow protection for at least 24 hours before needing personnel in place for defense.  We don't know what exactly will be able to be protected by these protection bubbles, but if the item you want to protect is located inside one you will have time to notify/post your need for help.  Just be careful that your posts aren't answered by the enemy trying to  infiltrate your base with your own invitation.

    that's why I think a in game mechanism would work where the lowered shields are linked to a mercenary notice board at the ark or even inside your ship. but yes like you said friends of the enemy could join on the defending side so there could be a mechanic where players from the same faction couldn't join as a defender. also there could be a instance where the defending owner could choose his mercenary's from who has applied and there history at defending. imagine you and ten work mates all work 5 days a week and play together on a week end but get attacked while your all at work.  a distress notice board  / mercenary for hire board would kind of be the same as the market system instead of buying items you would be looking for defence jobs or a automated way of asking for help

  4. 2 hours ago, ShioriStein said:

    Well after the force shield down and timer begin ( safe force shield ) you will have time to prepare for the battle. You can strength your base, call friend, hire people or do anything.

    as it stands at the moment its easyer to roam as a large group being a pirate. but harder almost imposable to call for help or look for a defending fight. I want to be helping anyone who needs help when I log on and know where I can go to help defend with equal odds.

     

    knowing where I can go as a defender of a territory from a automated distress mission board would be nice way to find the action whenever I log in and fly with likeminded people

     

     

     

  5. 2 hours ago, Lethys said:

    Why have an automated system when DU is player driven and they should organize this themselves? There's no need for a system there provided by NQ. If your tile gets attacked, then just batphone your friends. As this is only possible in UAs anyway, people have friends there, otherwise they won't live there for long

    well I guess it would take away the stress of finding help  by the individual and you would get less rage quits. I myself would rather log on and check a notice board generated by a automated distress/defence board and know ill be finding a fight to help defend some small tribe of 30 players with a minimum of 2 active players online at anyone time  with in 1 hour of battle and 1 hour of logging on I could be on the defence with instant action and equal odds.

    otherwise I would just be left in the dark not knowing when and where the battles will be and would have to turn to forums scrolling threw 100s of crys for help reading every one of them for times places it would be to time consuming. with out some system like I stated you would have one unstoppable faction owning everything with in a year and you would have people wanting to play the good guy not knowing where to do pvp and not knowing where the fights are

  6. maybe if the force feald sent out a distress call to the ark ship so that people could pick up a automated defence contract for people who want to play the role as the good guy for a reward and salvage rights of the battle

    some zones will be more profitable then others and I'm sure the ark will depend on some of  them to maintain function.

     

    even a war contract could work, or some type of sheald hacking system that would make it posable for attackers to bypass shealds arfter a period of time if the sheald is low and with a automated defence contract sent and if collected a defender could automatically bypass shealds for defence to make a equal number of attackers and defenders for a fair fight

     

    the credit and salvage reward gained from the automated defence contract would have to have appealing rewards for the players who spend all there skill line into combat but want to play as the good guy but have no skills in large scale mining, maybe they could gain minning rights to use there basic minning tool in the zone they defend or the owner have prespecified  rewards.

     

    taking a territory unit from somone seems to easy compared to 1 person trying to find friends to help defend against 100 or even 1000 people with automated defence contracts I can  see equal 100 vs 100 battles happen with in a hacked shealded space

     

    people like blowing things up and stealing and others like defending. with this system. I  see a way for a merc for hire to find work and for the player who only plays on a weekend or arfter work have a way of real defence. 

  7. From what i understand so far is there is DAC as the main traide token in the game and it will buy you ingame time, Land/mineral rights

     

    So i can see some people faning out for a land grab to have there own spot to call there own, others shooting away to be the first to discover somthing shinny and some wanting to blow things up for loot or revenge.

     

    But im trying to wrap my mind around how a group of 100 land owners can all put there trust into 1 leader or on the other hand 100 workers put there trust into 1 land owner.

     

    This is how i can see to make things work

     

    Land ownership

     

    A land owner clamed a grid on a planet that is clamed with a claming unit obtained from the ark ship with a DAC

    Unable to buy ingame credit with DAC he sells minerals eather directley to the Ark ship for it to maintain itself and function or on a player market to be able to buy crafted ship internals or defencive wepond or from the ark ship blueprints

     

    Unable to buy expensive blue prints on there own and/or gather the amount of minerals needed for there grand design the grid owner will maybe need to give away sub grids to a individual for a % of the minerals extracted.

    Plus a designated foundation zone within the grid base shealds and defences that only that individual can build and design with in there own privet quarters.

     

    Every player should by default own 2 Foundation Zone Unit that by default packs up everything in there quarters like workstasions, pets and created objects if there game time expires or the land owners deed expires with out somone from the group extending it the foundation zone unit rockets back to the ark ship

     

    What player is eligable to take over the grid if the grid owner has a short rest from the game or dose not apply extra time

    Well im guessing a member of the grid if the ownership timer starts to expire if multiable members place a claim then it would go to the member that contributed the most in minning taxes

     

    Alliances/land owners merging

     

    Space stasions will be the key to conecting grid owners and there members to the tools needed for trade processing the productions of large scale ships

    So who has the rights to own them and choose the design? Is it the guy whos grid has the best trade and minning record or the entire grid and its members or the grid that contributes most metirials or the grid with most members. Can there be corperate takeovers if a grid starts to fail to keep up the running costs?

     

    So how is such a mega structure built correctley well i read a post where somone wanted some type of vertual designing workstasion that took you into a virtual world ingame to design anything at any scale with out the limitations of minerals and movment to make your own blue prints. This would work but im sure there are limits to the amount of mass that can be hold in there suit so what if that blue print could be deployed in space folding out its own small landing pad and terminal and projecting a blue holagram so all memebers had to do is land walk to terminal and connect there nano pack to it giving it the meterials it needs and checking at the same time what to bring back next

     

     

    Anyway thank you for reading and please forgive my poor english i just wanted to put idears out there that might make the game a little more fair on large groups working together and less impact on team memebrs that get removed from a groups unfairley everyone should get somthing for there time and never be left with nothing i can realy see this game getting big and cant wait for the big battles

    The smaller the loss as a individual yet the bigger the loss to a large group will i think create larger scale battles

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