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Aaydar

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    Aaydar reacted to Watanka in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    I don't post often on forums (almost never) but this time I'd like to give my PoV on this whole core debate.

    Personnal context :
    - I'm the super legate of a micro-org, "Blue Star". We are basically 2 in it (+ few not active members). We are successful because of my builds and libraries that most of you have, at least, heard about.
    - My only goal in this game is building. I'd like to PvP but for me it is too boring currently.
    - I'm quite casual for now, I want to see if the game effectively release and survive before investing more time in it.
    - We currently have an HQ + 3 mining outpost made. For a total of around 110 cores. Many of them are used to show the constructs/libraries we are selling. Aside from this, we have almost NOTHING. No big outpost, only few ships.

    About this new patch :
    I fully understand that a limit MUST be put in place. But be carefull. In a blog post you said that you based your number on the CURRENT medium amount of core owned by player. BUT keep in mind that this medium will rise over time.
    In your latest blog post, you said :
    So basically you are saying :
    "On average people have a home of 65m². So we decided that from now on, no one would have the right to exceed 80m²."
    That is plain stupid. I hope that this is not the main reason behind your decision.

    If in this beta stage (erhm, alpha), if you are already limiting too much the amount of construct, that means we will not be able to build more in the NEAR future. So basically it's a "game over".
    Yes, we can ask for help from everyone to get some of those sweet "org core". But be honest, most people will keep them for themselves or their own org.

    Everyone doesn't want to be member of a very large org. People who have many core are usually those who drives the game's community forward with big projects, social media presence, etc.
    By limiting them, you will limit the capacity of your game to go viral and also reduce the fun of it. A "civilisation building" game ? Without big cities or space station ? How boring is that ? 

    For my personnal case :
    - 50 personnal cores + 50 org core (with the 2 players we are) > we stop the game NOW. We are already above this limit. So we can't do anything new in the future. No reason to play.
    - 100 personnal cores + 100 org core > it's better, but we are still close to the limit. We will reach it quite soon. It is not motivating and we will probably also stop playing. With this limit Cities and big station projects are still in danger.
    - 300 cores is starting to be okay for the long run.

    To be honest, this limitation would be probably better received if there was many other gameplay loop aside from building. But currently, building is the only well-made enough gameplay loop available in this game. Limiting it now will be a disaster.

    You are out of money and have no choice ? 
    As a game developper myself, I will say : Ok, stops the studio NOW or find new investors.
    It is useless to push update that will kill your player base more. You can only lose more money over time.

    Sorry for the long post in my broken english. I hope it is useful for someone.
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