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jdalto

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Posts posted by jdalto

  1. 3 hours ago, Cheith said:

    Ahhhhahhhhahhh - sorry been playing them since 2001. Betas, alphas, successful ones, failed ones, some that hung on by their teeth for a while. Different genres, different playstyles. The big difference between now and the past is the length of the beta periods - in the past they were relatively short - now they can easily be 2-3 years. Totally different.
     
    Should you get some advantage for helping test the game, maybe, though probably not more than a week or so - certainly not two flipping years. You signed up to essentially scale test the game mechanics after all (as have I). If you want the game to get more subscribers and succeed you likely will have to suck up the wipe otherwise you will get to have all the old vets that are left playing by themselves until the plug is pulled.

    Just my opinion, and we'll see what happens. I am not against time based skill training but when experienced players can dominate the markets from day one due to their beta time for skill training it is going to be an issue (and I will be one by then). A lot of folks who might have played will think 'why bother' and you can guarantee the potential player base is way higher than the number of people who will be upset by a wipe. If it is not then frankly it doesn't matter anyway as the game will die.

     

    They should do monthly wipes soo new players never feel disadvantaged. If they don’t do regular wipes the long time players will get too much stuff and it won’t be fair 

  2. 7 minutes ago, Nayropux said:

    So to be clear, your argument is "I don't understand how this works, so there is no way it could be an advantage"? It would be much faster for both of us if you had just decided to not say anything.

    If you’re going to claim I don’t know what I’m talking about at least point out why. I didn’t say it wasn’t an advantage only that the advantage would only remain for a finite time

  3. 1 minute ago, Nayropux said:

    I like to compete and win at games because I'm better at them, not because on January 21st 2021 some of my allies made 10s of billions in a 15 minute fuck up.

    This will never be a competitive game of who’s best it’ll always be multiple collectives working together and fighting other collectives once pvp becomes more enticing initial conflicts will be accelerated by all these orgs that have pumped up wallets and it’ll be rapidly burnt through if someone comes out on top others will band together to bring them down a peg . I honestly can’t see it being that huge an advantage for long

  4. 1 hour ago, Nayropux said:

    One of the main reasons I played this game was for PvP, with the intention of competing in the future over territory and limited resources. If the people who I am competing against have money printers (that go brrrr), I'm at a huge, essentially insurmountable, disadvantage. For other players who are industrialists, they now have to compete on the market against people who got their schematics for free, and now don't need to factor the cost of the schematic into the price of the items they are selling.

     

    Not everyone plays this game like Minecraft in space, never leaving their little corner of the world.

    Are you in one of the top orgs? Because unless you are no amount of wipes will put you in the same league to pvp and own territory when the pvp update rolls out

  5. 26 minutes ago, Nayropux said:

    The profits will not "dwindle away". They will compound. People were quite literally given licenses to print money. This extra quanta will only compound over time and make the disparity worse, not better.

    Okay soo let’s say for some smarter individuals the exploited quanta is invested and profited from further, how are you negatively impacted by it this isn’t rust it’s a civ game if you didn’t know it happened you’d go on like before 

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