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Sophist

Alpha Tester
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Posts posted by Sophist

  1. So we all know the pvp update is coming and highly anticipated. I have a suggestion for interdiction and i don't know if it would be to late to implement.

     

    So here's how it works.

     

    An Element  is created for interdiction only once applied to a construct (maybe bound by energy as that's coming soon) This element would be able to link to other same type devices in a group of ships (min 3) once activated it would create a net that would catch passerby's if the group is able to net the target.  Things like distance between Modules could matter for example the three "interdiction" ships would need to stay in a formation (set distance) or the net would break/be less affective. I imagine 3 ships making a small triangular web and have to be at a short distance but including more interdiction ships would allow the net to be a larger area. I'm sure this could be elaborated on much more but just wanted to toss this out here and see what people say.

  2. So I'm gonna try to keep this as to the point and short as possible. 

     

    So I am a newer player and what I'm suggesting seems easy but I may not understand something making this pointless please bare with me.

     

    So currently the cube meta is the standard in pvp due mostly to HP of the empty voxels being filled with Honeycomb. 

     

    The fix to this seems simple to me now that I've thought it over and it seems to me that if you simple calculate the predominate Honeycomb on the structure and use the Values of said Honeycomb and calculate the empty Voxel space and attribute the HP value of the Honeycomb in effect creating a "shield" variable. That would mean you would actually benefit from making a smaller ship due to cost and still have a hp viable pvp ship?

     

    I will check back for feedback hope this gets traction or at least noticed.

     

    P.S. This just came to mind This method i see as being a shield vs armor choice if you chose to go Cube your armor tanked if you only use one voxel on your ship in effect making a shield tank. you could even take this further in depth and make certain weapons affect them in different ways. this would also make it so shield takes dmg before modules giving you an actual chance to make tactical decisions in a battle.

  3. 10 hours ago, twistedjonny said:

    You're not speaking for everyone here. I don't want to produce everything so I can play it as basically a single player sandbox. You shouldn't be able to just produce everything extremely easily. You should have to interact with the markets and other players, just like the real world as far as production goes. That is NQs vision for THEIR game. Right now, the people playing the solo type game style are not playing it how they want the game to be played. I agree 100% with how they said most would get bored after a few months of just being able to produce everything in the game. That is "end game" and there is no real meaning past it. You don't have to work for anything. Unless all you want to do is build ships and constructs, then sure, that's cool for you, but that's not everyone in the game. I love the market side of things and want to see it play a larger role.

    If you expect an "End Game" in a sandbox your doing it wrong! That's a big problem on the players side I see all these people nowaday's expect lvl 80 and End game content. (In a week no less) This is a "Sandbox" There is NO END GAME!! 

  4. Good Post But I seem to be more patient than others. I think you did the right thing and Hope things come back around. I personally like the game and don't Underestimate the ability for IP to keep people in the Game. I played Ultima Online for years after peak because it was the only game with custom home building. Ohhh The good old IDOC day's!

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