GoldStingr
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Posts posted by GoldStingr
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I love the concept of this game but several control aspects almost made me give up on it entirely not too long after I started. I think if the following changes were made the gameplay would be far more enjoyable and less irritating.
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Combine tools
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Exploration tools
- Make the Directional Detector another tab on the Scanner tool along with long range and short range.
- Make the Harvest tool act as the Mining tool when the reticle is on an ore deposit
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Make a Terraform tool that combines the Flatten tool, Planet Smooth tool, and Mine tool. It can only effect dirt not ore.
- Have a toggle key for picking up dirt and display on the screen if it is active or not instead of the button being in the inventory.
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Combine the Deploy Construct tool and the Deploy Ground Element tool. Functionality is determined by what is selected on the quick access bar.
- If an item in the quick access bar runs out, remove the item from the quick access bar.
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Building tools
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Combine deploy voxel tool and deploy element tool. Functionality is determined by what is selected on quick access bar.
- If an item in the quick access bar runs out, remove the item from the quick access bar.
- Make a Select tool that combines the Select Voxel tool and the Move Element tool. Functionality is determined by what the reticle is on.
- Make the Replace Voxel tool a right click option for the new Select tool.
- Make the Area Smooth Voxel tool a function of the Smooth Voxel tool.
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Combine deploy voxel tool and deploy element tool. Functionality is determined by what is selected on quick access bar.
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Exploration tools
- Have one quick access bar for the Exploration tool set and one for the Build tool set, not one for each tool.
- Allow windows while piloting such as seat controller and fuel to be rearranged on screen when in mouse mode.
- Have the angle display on at all times while on a planet instead of just when your flashlight is on.
- While in build mode, allow for player to travel in the direction the mouse is facing including up and down instead of using the jetpack up and down keys.
- When closing the inventory or other tab, disable mouse mode.
- Make the crafting ingredient text red if there is not enough and yellow if something in the queue makes it not be enough.
- Add a split stack option in the right click menu in a container and your nanopack.
- Show rotation axis of objects.
- Allow for default ship controls to be changed from keyboard only to keyboard and mouse in the key bindings menu instead of only in the right click menu.
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Combine tools
Suggestions to Improve Controls and Tools
in The Gameplay Mechanics Assembly
Posted
Alt + scroll changes the tabs on the scanner so it would still be fast and easy. My main point of all the tool stuff is there are too many tools. Ones I mentioned could be combined so there aren't so many tools that you can't even have all of them equipped at all times.