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BMaverick

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Posts posted by BMaverick

  1. 4 minutes ago, Emptiness said:

    I suspect that there's no occlusion culling for voxel calculations and it's always doing something regarding every bit of terrain within loading distance of you...

     

    the game is horrifically unoptimized

     

    so far, I've seen nothing voxel-wise that's superior to even Space Engineers or Planet Explorers yet it uses 5x the resources.

    It's almost worse than Ark when it first came out lol the optimization is just not there. I'm not risking cpu health to play this game. Absolutely thrilled I spent $20 to find that out.

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