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Arinada

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  1. This is biggest issue I see with future of the game. If ore is depleted quickly in a deposit it will just be stripped and they move along to next node. Eventually you'll end up with one planet with constructs of factories/homes and such and rest of planets will be barren with just a bunch of holes. I suggest making it rewarding for constructing the other planets. Like you can go in and strip mine and move along, but as they hinted at in the coming soon...automining. With autominers you could reward players/corps for constructing a mine on that node and building facilities by having the autominers mine at a slower rate but not deplete. With this scenario you would see mines spread across moons, which could grow other industries around them for support. I feel the only reason for finding another node of a resource should be for expansion, not because of depletion. More mines = more productivity. I feel this solution would make all worlds living planets with growing economies and not just barren wastelands of stripped resources. Also with this rule set I feel you should reduce number of deposits and increase size of deposit. Finding a mine should be of value. Something that is held or fought over for a long time. Not for the day til it is depleted.
  2. The only feature I wish would be added, is setting more than one recipe on maintain. So could have a refiner set to refine all 4 ores of tier maintaining 1000L of each ingot in the output. Crafts one til reaches goal then goes to second, third, and forth, then loops back to first. Gives you same automation without having to have 4 refineries for every tier of ore. Having more would just increase productivity.
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