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Tiitan

Alpha Tester
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Posts posted by Tiitan

  1. On 4/16/2021 at 6:10 PM, Noddles said:

    You do know artists and modelers can't game balance or create new systems right? Those are very different skill sets. 

    I agree with him that the work on texture and tree model is a bit wasted. Artists are needed to add new content; Those mining units, asteroids, cloud gas and singularities will need some work too. Beside that, something they could be doing pretty much on their own is to add cosmetic models and multiple models for existing ship parts (there is already a skin menu waiting to be filled).

  2. I hoped gravity consistency would be fixed at a deeper level.

    - let me choose the intensity of my gravity field. I'm used to 0.3, I don't live on Alioth.

    - Why does my ship have 1g gravity in orbit and suddenly 0.3g on the ground ?

    - When I crash, with my ship on the side, sometimes It keeps using ship gravity, sometimes it switches to planet gravity and I'm stuck inside as the door is sideway. the transition reasons seems random.

    Give us control over the gravity fields, jetpack toggle is not a solution for this.

     

    The improvements the jetpack needs are:

    - fuel (maybe just made from oxygen and hydrogen,  but lets not digress to oxygen-hydrogen needed changes to give it some value)

    - toggle between pulse mode and continuous mode with balanced fuel consumption.

    - remove this arbitrary altitude limit where it suddenly stops working when approaching planet, that's lazy design and as a short term minimum, display that magical altitude somewhere in the interface.

    - remove the lame perma-dash that looks like a debug tool, or give it a large fuel consumption, who is even running ? I can't see it working in the future player vs player gunfight, but I'm sure you can come up with some more magical and semi-random triggers that will disable it in "PvP mode"

    play space engineer for a grounded and consistent jetpack.

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