I am satisfied just with being able to save some state in a databank that gets synced between players and persists in the server. Yeah scripts are harder for neophytes this way, but it's functional and it seems to me that matches the game architecture. Also you can still have local variables for local unsynced scripts.
Database element
in Idea Box
Posted
I am satisfied just with being able to save some state in a databank that gets synced between players and persists in the server. Yeah scripts are harder for neophytes this way, but it's functional and it seems to me that matches the game architecture. Also you can still have local variables for local unsynced scripts.