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FredyKyong

Alpha Tester
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Posts posted by FredyKyong

  1. Can not update:

    ----------------------------------------------------

    Client Update Athena: Microsoft Visual C++2015-2019 Redistributable (x64)

     

    Setup Error: 0x80070666 a newer version of Microsoft Visual C++ is already installed.

    ---------------------------------------------------

     

    I can not recover from this error. Client will not update, can not log in anymore

  2. 8 hours ago, JayleBreak said:

    From this comment I suspect you are playing (more-or-less) solo. So I'm curious as to why the fixation on T4&5 ores? Would you be "out" at some later point in time even if they were available in safe zones?

     

    In safe zone the ore does not respawn anymore. At least not as of today. So in the long run I think this will be the only option to fly out to the astroids. Not bad, but not when I am forced to unsafe space to grind - and no, I would not prefer to buy the ore. I want to mine it :)

  3. Starbase could be interesting. I will have to check the ganking/griefing factor of their PvP mechanics. If I do not like it, it is not for me. PvP and PvE should never mix.

     

    In DU and with the Astroid update and the possibility to mine higher tier ore only in PvP zones - I think I am out soon. My subscription is stopped already. Who finds my tiles, they are yours.

  4. All multiplayer games. Does not matter to count beans now.

     

    Fact is: You pay to play a game. You lose stuff all the time cause someone robs you or you lose all because you die. This is just a show stopper, at least for me because I do not want to re-buy each time something bad happens. Maybe some people are Rockefeller jun. and they do not care. There are plenty of players out there who can blow $500 a month to an online game.

     

    I can not do that and I would stop playing such games.

     

    Can not tell you more about it.

  5. On 5/1/2021 at 10:11 AM, blazemonger said:

     

    Please name the MMO games you know that do not have loss of inventory. Or let's makes it easy, give me three  ..

     

     

     

    You dont loose inventory in:

    Archeage, FFXIV, Planetside2, Black Desert Online, ESO, Crowfall, Warframe, Fallout4, No Mans Sky (pickup again), Space Engineer, Conan Exiles, Astroneer (pickup again), WoW, Lotro, SWTOR,

     

    more?

     

    Eve lost alot of Player base. Just for the reason of ganking and griefing. People do not like it in the long run.

     

    As told, I watch this tightly in DU. I am curious what it will turn out.

  6. Nope. I do not know any big MMO you lose your inventory. Do also not any PvP MMO you lose your inventory while killed by another players - except "some" inventory in Eve Online. The reason many people stopped playing it. You invest your time and sometimes even real money due to ingame shops.

     

    Why should someone be allowed to steal your real money in form of inventory asset?


    This would attrackt alot of scamers, griefers and gankers supported by the game mechanic.

     

    If this is the case. Game is not for me.

     

     

  7. Well, I am a trader and builder. I dont care about PvP.

     

    When someone is in PvP or has a "fight tag" atm they could have a 1 hour cooldown so they can not teleport. Or as PvP player they should even not be able to access public markets or teleports...Something like that.

     

    I did never see this in any other PvP game that I lose my inventory for those reasons. MY inventory is my playtime, my money and I not want to lose it! Not by pirates, pvp players or teleports.

  8. On 10/9/2020 at 3:45 AM, Mordgier said:

    1 free TCU per planet per player.

    2nd TCU per planet per player is 120, then 480, then 1,080....

     

    So you should by all means try to place a TCU on every planet as it will only cost you the cost of the TCU which you can buy for less than the 'free' 100k you get daily.

     

    After 7 days you can move your TCU.

     

    This post was a long time ago but I am still interested to know and dont find an answer:

     

    120, 480. then 1080?

     

    Was is it? In game curreny H? Per day, per week, month...year?

     

    Thank you

  9. Why? I want to take my inventory everywhere. When I teleport and I lose my blueprints - what sense does this make?

     

    You have limited space in your inventory. I can not smuggle tons and tons of gold bars but I want to keep my BPs, empty containers I made, TCU I bought..,.

    Why should I lose this?

     

    Makes no sense to me when you lose inventory or due to a respawn cause I go back because of a glitch or I am lost. No MMO does this.

     

    Do I lose my inventory also when I respawn at my own resurrction node? If yes, this would be a show stopper.

  10. Force Respawn - lost Inventory inkl. Tutorial stuff

    Startet all over again

     

    Force Respawn cause I was lost somewhere - lost Inventory

    A GM helped me to get some stuff back, not all. I have to start all over again collecting.

     

    Now in Surrogate Session for whatever reason but I am in Open World (my origin Inv still here). Do you want to Exit?

    I not want to be in Surrogate, why should I?  Clicking YES - You will lose all your inventory!!!

     

    DU please - I DO NOT WANT to lose my inventory for whatever reason and whatever session, and whatever teleport/respawn I do.

     

    Please check into this. Thank you so much.

  11. Yes, no. I think as long PvE and PvP players do not meet in game, all is fine. No whining, no griefing, no ganking. Like in ESO for example PvP folks have their own continent/land and in this case would maybe have their own space/planets.

     

    Resource and gathering: I would as PvE player not like it to cross boarders into dangerous zones ruled by PvP gankers. Dangerous zones by PvE pirats/ missions and their danger - yes. I am fine with that. As long no one is forced to PvP if he/she not wants to. It is just the griefing and ganking PvP players are always up to. PvE pirates do not show such behavour.

     

    And never forget: PvE players also build your bad ass PvP ships you blow up in 1 minute :)

  12. Thanks alot. In the meantime in game someone helped me. I think I am in the middle of a tutrial I did not know.  Since I did this tutorial ages ago to get this little hover craft I was surprised all started all over again. Well, I am sure when I am finished with the tutorial I can leave the building then somewhere.

  13. 16 hours ago, CoyoteNZ said:

     

    I first heard about this game when it was in kickstarter. It was kind of advertised as a universe of PvP with a few small areas of safety. That’s why I’m not a alpha supporter, wasn’t interest.

     

    Next time it came onto my radar it was beta, and the message seemed to have changed, to build, exploration, etc. PvP had been minimised. So I subscribed. If I knew during kickstart how it would have been now I would have been one.

     

    i have no interest in PvP, but I have no problem with it being around as long as I’m not forced into it.

     

    I play ESO on and off. I am pretty much PvE. But every now and then I’ll venture into the PvP area and try and sneak around and do a mission (not actual PvP). If I’m lucky I’ll pull it off. If I,  or somebody will spot me, and si de I’m running armour I like the look of, rather than meta, since I’m running skills I thought were interesting rather than meta, since I don’t have the reflexes of a 16 year old who plays eight hours a day, I die. But what do I lose? Just the mission. I don’t lose my kit, it’s not even damaged.

     

    I slip into ED every now and then, I was a alpha for that. Most of the time I play on a non PvP server. But some times when transporting a ship between stations I’ll pop into a regular server. If I can’t manage to beat them in interceptions and escape, good chance I die. What do I lose? A bit of money for my insurance, that’s all.

     

    Over here in DU, I’m not going to risk PvP areas. I don’t have the talent. My ship is a hauler, not a PvP meta. If I did, which I would if found, what do I lose? I lose my ship and everything it’s carrying. It’s to costly. It’s not worth the risk.

     

    Maybe that’s the problem? Maybe they need to introduce less losses? Insurance?

     

    As it is, other games, not a PvP fan/player, but will risk being a target every now and then.

     

    This game, my ship is costly, I could lose a whole week of mining. Sorry, no interest; not gonna be a target. And if they change the mechanism so I have to be, probably will just leave if I can’t fi d a way around it. 

     

    True! Eso is a very good example. It has a PvP zone no one is forced to go, except people who are up to PvP. Open World PvP would only work when you accept a duell what no one has to accept/ by choice only. This is the right way and I would have 0 problem with that playstyle.

     

    @Alexsandr: WoW is dead and Eve too. No one liked to be ganked in highsec there. The reason many player left.

     

  14. I was hopeing for the game focus is not PvP. Seems it is, so I do not log in to check very often anymore.

     

    Playing MMO`s/RPGs for more as 20 years now, all PvP Games I knew are dead in the meantime.

    Why: In the long run no one wants griefing, and ganking all the time when PvP is open world. PvP in arenas and when no one is forced to be there (due to quests or grinding) is fine however. All PvP Players can be there, messure their own d*** length and do not bother others.

     

    PvE games I knew are still around and have tons of players.

     

    Personaly I would not pay for a PvP Game subscription

  15. Things would be easy:

     

    When you die you respawn at your defined respawn point(s). The attacker (if any) get some points e.g. at a Battle Board/Ranking System... whatsoever)

     

    In PvP there should also be a ranking system for the attacker when they attack in groups/a single target, or in protected areas attacking someone who marks them as outlaws, or preventing them to visit public places or markets. A justice system like in Archage would be cool too, so the bad guy has to stand trial and players can vote "guilty" or "not guilty" and send them to jail. A jail could be a planet with some increased hazards to flee from or extensive travel time to get back to a normal system again. Something like that...

     

    About loot:

    Pirates can have the salvage from a wreckage what drops in parts and via RNG, but not my cargo or player inventory. Cargo drops in secure containers.

    No one should be able to loot my cargo or inventory beause as I am a paying customer this would at least qualifiy as digital theft. After all it cost my subscription to gather resources.

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