I've been developing a programming language specifically for "sandboxing", or safely running untrusted code as discussed here. I've actually envisioned applying it to an open world game with programmable entities like this one. It should address the issues of limiting computation, data usage, stack usage, server hacking, etc. It's still in development, but please contact me if interested!
DevBlog: LUA Scripting and Distributed Processing Units (DPUs)
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I've been developing a programming language specifically for "sandboxing", or safely running untrusted code as discussed here. I've actually envisioned applying it to an open world game with programmable entities like this one. It should address the issues of limiting computation, data usage, stack usage, server hacking, etc. It's still in development, but please contact me if interested!