Way i like too see it is if a player comes at you and dies many times trying to revenge kill you thats their problem.
If you repeatedly hunt that specific player for no significant reason and make their game a misery then thats griefing it has nothing to do with piracy and calling yourself one is an insult to piracy.
But targetting a specific organisation due to war or whatever and happening to kill the same player repeatadly is not griefing theres a fine line.
Honestly I see no harm in targeting organizations in general after all it is going to be apart of the game propaganda, facts, lies and slander all play a massive part in eve's gameplay i suspect they will have their own part to play.
It's a nice idea but it would cause some damage to "space salvage" and to balance it with real life it would really need to have a minimum timer of 2 weeks of inactivity before decay starts to set in.
Longer if not inactive
The short answer is no. The long answer is maybe in a future expansion editing water will be possible.
I look forward to building an underwater base and have starships rise out of the ocean.
Someone mentioned quantum encryption. IF you buy the blueprint copy and construct the ship via the industry autobuild (whatever it will be called).
Using observation and skill and a little bit of breaking some voxels in the ship itself.
There is no reason why you cant create a completely new ship by hand that is almost if not an exact replica of the blueprinted industry built one.
Make a master blueprint of that ship and sell your own copies on the market.
But automating copying the blueprint via skills or whatever is not going to be a thing i believe.
Slavery wise the only way it would work is if players are given the options to work there way back to civilized space if say their ship was destroyed but then again with res nodes suicide is a viable option.
Hacking the core unit was definitely mentioned somewhere in the video's hide your ships well cause I'm coming to hack them and blow up your on board res nodes.