Hotwingz
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Hello everyone, you can follow this link to read our latest interview. This time I had the opportunity to talk with The Eldritch Nation. Feel free to reach out to us if you have an idea for an article or if you want to talk about your organization. Until next time.
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Hotwingz reacted to a post in a topic: The Outpost called Zebra
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Greetings, this time the staff behind Oz had a chat about a topic that many hold dear. DAC, should they be lootable or not? For your convenience you can follow this link. As always we thank you all for your time. Oz Team.
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Hotwingz reacted to a post in a topic: !Question Index!
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True, its different because we can assume the press being consistently the same people/ships. I agree I think such a sign would potentially be a lot more dangerous. If I was a warlord I would blow up them convoys. Why take the chance? Why let traders pass with goods to a planet and potentially weaken my position of power in the conflict? There are many good reasons to respect a "red cross" but there are just as many good reasons not to respect it.
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You can try but just like real life, some group will put the symbol on military resupply ships etc. It would be nice but I doubt it would work. We have a similar issue with people who want to document wars without getting shot at.
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Hello everyone. For this article I had the chance to talk with Code24 about his organization Objective Driveyards. Follow the link to get a closer look at ODY. We even have a preview of a concept ship that is currently being designed by Dalmont. Oz Team.
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Greetings, I wish you a good time on the forum. Feel free to ask any questions you might have.
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Very nice work. I'm sure it took some time getting that together.
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Possible exploits and ways to prevent them
Hotwingz replied to CalenLoki's topic in General Discussions
Just want to point out that what you are talking about is not what exploits are. In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers. Duping items, walking through walls, abusing some weird clipping issues to gain an unfair advantage etc. Those are exploits. You are describing gameplay that you don't like/see as a potential problem. -
For Stargates the idea is that you launch a probe at a target. Once the probe reaches the target you can use that point to jump to it. Then you can construct a Stargate to link between the 2 points. It will take time to set it up but it shouldn't take years to connect 2 points. But everything is subject to change during development.
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Yes I think so too.
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Hello everyone, in case you missed the tweet Hrafnkell Oskarsson has joined the NQ team to work on Dual Universe. His LinkedIn says his new job is Executive Producer at NQ. Some might recognize his name from EVE Online. If I understand it correctly this man was an original game designer for EVE. I think this is very exciting news for DU.
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Even cosmetic micro transactions are a step too far from a traditionalist perspective. Just a fact that the cash shop cosmetics must have a visual edge or nobody would buy them. All of a sudden the coolest stuff is restricted to a cash shop. So even cosmetics remove content from the actual game. Unfortunately it's 2018 and we are way past that discussion. But fortunately for us what NQ has said on the subject is reasonable.
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No problem. If you have anymore questions, feel free to ask.
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@MookMcMook oh certainly, genres and definitions evolve over time. But we use certain words to communicate certain ideas. Perhaps we should say today an RPG is defined as such and such. Though a platformer won't suddenly become a RTS game. But I share your idea that DU is blurring the lines in certain areas. For an MMO it's certainly trying to improve on what's possible in a persistent universe. Who knows, when DU is a few years old people might invent a name specifically for the type of game it becomes.
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I can really see what you are saying there. But it's an MMO so for the MMO player it's extremely interesting. It's like how The Witcher was very exciting to RPG players but less interesting to an FPS player. You raise some interesting thoughts. But concidering the success of the Kickstarter and the ongoing supporter packs it does seem there is a big desire for a game like DU.