Hotwingz Posted March 2, 2017 Share Posted March 2, 2017 However, in order to call it down, NQ has to add "remote control", so we can call an elevator from a floor as well, without tee pad being a part of the elevator's construct. Naa, burner pads man. Use it once then throw it away. Link to comment Share on other sites More sharing options...
Anaximander Posted March 2, 2017 Share Posted March 2, 2017 Naa, burner pads man. Use it once then throw it away. I was thinking more like Vertical Segways.Same principle. use once, throw away. Link to comment Share on other sites More sharing options...
Hotwingz Posted March 2, 2017 Share Posted March 2, 2017 use once, throw away. Hehe, totally. Would be great for the economy, right? Link to comment Share on other sites More sharing options...
AccuNut Posted March 2, 2017 Share Posted March 2, 2017 ...can we have player controlled intercoms (with a text to speech system or that uses an actual player voice), perhaps radio, satellite communications that could be terrestrial or between ships etc.This was discussed in another thread in great detail, I believe it was called : In-Game Voice.I will post the link when I find it. Edit: here it is: https://board.dualthegame.com/index.php?/topic/9889-in-game-voice/?view=findpost&p=30748&hl=%2Bin-game+%2Bvoice Also, a quick search revealed several other threads with similar topics, so you might want to check those out too. Link to comment Share on other sites More sharing options...
Begogian Posted March 2, 2017 Share Posted March 2, 2017 However, in order to call it down, NQ has to add "remote control", so we can call an elevator from a floor as well, without tee pad being a part of the elevator's construct. What if there was a way to make it designed so that when the player steps away from the engine, it slowly sinks down and then a 2nd elevator that is designed to float up when not told to float down. One elevator could help people get up and one to help people get down. Link to comment Share on other sites More sharing options...
Anaximander Posted March 2, 2017 Share Posted March 2, 2017 What if there was a way to make it designed so that when the player steps away from the engine, it slowly sinks down and then a 2nd elevator that is designed to float up when not told to float down. One elevator could help people get up and one to help people get down. Still, it doesn't solve the problem for in-between floors. This would work only for a two floor elevator, which is redundant, given you could have the ancient technology know as stairs to circumvent the whole issue I mean, if a skyscraper was to be built with 30 floors, then it would need 60 elevators to reach all floors. It's not worth it at that point to make a skyscraper. Link to comment Share on other sites More sharing options...
Begogian Posted March 2, 2017 Share Posted March 2, 2017 Still, it doesn't solve the problem for in-between floors. This would work only for a two floor elevator, which is redundant, given you could have the ancient technology know as stairs to circumvent the whole issue I mean, if a skyscraper was to be built with 30 floors, then it would need 60 elevators to reach all floors. It's not worth it at that point to make a skyscraper. Yeah, good point. With LUA though, someone is bound to make it possible. Wonder if you can link multiple controllers to a single engine..... Link to comment Share on other sites More sharing options...
Anaximander Posted March 2, 2017 Share Posted March 2, 2017 Yeah, good point. With LUA though, someone is bound to make it possible. Wonder if you can link multiple controllers to a single engine..... Multiple is irrelevant. Control Units that are not part of the Consturct is the real missing link. I haven't seen the Devs discussing it, so, we can only wait. Link to comment Share on other sites More sharing options...
Darkarma Posted March 2, 2017 Share Posted March 2, 2017 Powered ziplines? That'd probably useful for any direction. Link to comment Share on other sites More sharing options...
Hotwingz Posted March 3, 2017 Share Posted March 3, 2017 Powered ziplines? That'd probably useful for any direction. He yeah, a bit clumsy though. NQ has talked about building skyscrapers and shown some in the E3 trailer, they must have thought about elevators at some point. The upper building limit on a planet is 1km, imagine having to run up and down all day long. Although I'm sure the penthouse will have a private landingpad. Link to comment Share on other sites More sharing options...
Robert_Brightstar Posted March 3, 2017 Share Posted March 3, 2017 I thought this devblog kind of explained it enough to give us an idea how to work it: https://devblog.dualthegame.com/2015/09/ Hotwingz 1 Link to comment Share on other sites More sharing options...
Hotwingz Posted March 3, 2017 Share Posted March 3, 2017 I thought this devblog kind of explained it enough to give us an idea how to work it: https://devblog.dualthegame.com/2015/09/ You deserve a golden star.Elevator its right there in the dev blog. I'm sure the smart people will figure out how to build the cool stuff. Link to comment Share on other sites More sharing options...
Kurock Posted March 3, 2017 Author Share Posted March 3, 2017 Whelp. An elevator is an element. There is that sorted then. Or is it? We will see when DU rolls around. Link to comment Share on other sites More sharing options...
Hotwingz Posted March 3, 2017 Share Posted March 3, 2017 Whelp. An elevator is an element. There is that sorted then. Or is it? I'm not sure, its possible that we need to slap a whole bunch of elements together and then call it an elevator. I'm pretty sure I wont figure out how to script a multiple call network. But I've seen some crazy minecraft stuff on youtube. Link to comment Share on other sites More sharing options...
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