wizardoftrash Posted September 21, 2016 Share Posted September 21, 2016 Devs mentioned that there would be 2 kinds of Elements in the game, Functional Elements such as thrusters, territory units, power units, crates etc, and Voxel Elements, which are player-built complex shapes that are intended to make building easier. This novel concept, Voxel Elements that is, is the kind of thing that will make building consistent and elegant designs feasible in the long run. The idea is you can create a voxel shape or design, save it, and be able to paste it onto a ship or structure you are building so that you don't need to re-create each pattern or shape from scratch using the voxel sculpting tools. For example, if I were to create a curved and flattened S-shape using the sphere tool, slicing a flattened section of it, subtracting parts of it also with a sphere etc, I'd be able to save the resulting complex shape and use it as a repeated motif. Question is, would these Voxel Elements be stored as blueprints, and if so, be sellable? I built a really sweet looking column. Not a whole building, just a column. I'd be able to sell the column as a voxel element and/or a blueprint for it. I'd be able to sell design packages for dwarven or elven-looking designs. Sweet sweet possibilities there. thoughts? Link to comment Share on other sites More sharing options...
Kael Posted September 21, 2016 Share Posted September 21, 2016 It all depends on how much a blueprint would cost to make, or if it would cost to make them at all. This would determine if it's cost effective or not. If it's a simple voxel shape then would anyone want to buy it anyway? If it is free to make players will just create the voxel shape themselves, then create the blueprint to reuse for whatever they want. Link to comment Share on other sites More sharing options...
wizardoftrash Posted September 21, 2016 Author Share Posted September 21, 2016 It all depends on how much a blueprint would cost to make, or if it would cost to make them at all. This would determine if it's cost effective or not. If it's a simple voxel shape then would anyone want to buy it anyway? If it is free to make players will just create the voxel shape themselves, then create the blueprint to reuse for whatever they want. Not sure how the blueprinting process works, but after s player builds a construct from scratch, they get a master blueprint for that cobstruct. Not sure if blueprint copies will cost anythinf to make, perhapse nit Well what if it was not a simple shape, but a very complex one, like a very detailed wing or a modular part of a skyscraper. It would be kinda slick to be able to make blueprints for parts of desings instead of just whole constructs. Link to comment Share on other sites More sharing options...
Jeronimo Posted September 21, 2016 Share Posted September 21, 2016 functional elements and decorative elements you mean? none will be voxels Link to comment Share on other sites More sharing options...
wizardoftrash Posted September 21, 2016 Author Share Posted September 21, 2016 functional elements and decorative elements you mean? none will be voxels http://dualuniverse.gamepedia.com/Builder_Guide Check out the sub-heading "Voxel Elements" under the heading "Elements" which is what I'm trying to discuss. Link to comment Share on other sites More sharing options...
Jeronimo Posted September 21, 2016 Share Posted September 21, 2016 your answer is in your question you are quite out of rare species stay like that, otherwise there will be not much to instinct in that universe https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/ Link to comment Share on other sites More sharing options...
wizardoftrash Posted September 21, 2016 Author Share Posted September 21, 2016 your answer is in your question you are quite out of rare species stay like that, otherwise there will be not much to instinct in that universe https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/ You are hilarious It talks about saving voxel elements in a library, but nothing about blueprinting or selling them. ~probably one of those "you'll have to wait and see" situations Link to comment Share on other sites More sharing options...
Jeronimo Posted September 21, 2016 Share Posted September 21, 2016 You are hilarious It talks about saving voxel elements in a library, but nothing about blueprinting or selling them. ~probably one of those "you'll have to wait and see" situations really? you didnt understand? i cant help you sorry what do you think blueprints are for? google the definition of blueprint maybe its not the same definition as pokeball i can tell you Link to comment Share on other sites More sharing options...
wizardoftrash Posted September 21, 2016 Author Share Posted September 21, 2016 really? you didnt understand? i cant help you sorry what do you think blueprints are for? google the definition of blueprint maybe its not the same definition as pokeball i can tell you oh you Link to comment Share on other sites More sharing options...
Jeronimo Posted September 21, 2016 Share Posted September 21, 2016 42 Link to comment Share on other sites More sharing options...
Velenka Posted September 22, 2016 Share Posted September 22, 2016 I get what you're saying wizardoftrash. From what I understand, absolutely. If you can build a construct which is made of voxels + elements and blueprint it and sell it, I don't see why you can't do it with a construct of just voxels. I agree. I think it would be interesting if you could apply this blueprint to an already existing construct. You could just slap down column after column, instead of painstakingly sculpting each and every one. Link to comment Share on other sites More sharing options...
Jeronimo Posted September 22, 2016 Share Posted September 22, 2016 I get what you're saying wizardoftrash. From what I understand, absolutely. If you can build a construct which is made of voxels + elements and blueprint it and sell it, I don't see why you can't do it with a construct of just voxels. I agree. I think it would be interesting if you could apply this blueprint to an already existing construct. You could just slap down column after column, instead of painstakingly sculpting each and every one. but this isnt new, and official for a long time blueprint is given name for any saved creations available from 1 voxel, with or without elements attached Link to comment Share on other sites More sharing options...
wizardoftrash Posted September 22, 2016 Author Share Posted September 22, 2016 This would allow ship and structure designers to sell blueprints for designs without disclosing sensitive military information of the way their own constructs are built. I love to build, but I'm also excited about the prospect of Org vs org warfare. I'd love to make some very fancy looking ships, buildings, or parts of them without giving opposing military factions tactical information on where key elements are located, where TU's are located, and what the stats of my finished versions are actually like completed. Though this next bit is not strictly related to Voxel Element Blueprints, a player could instead develop civilian versions of the military crafts and structures that use different parts in a different configuration. They would look similar, but would not disclose military secrets. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now