Thebest777777 Posted July 21, 2016 Share Posted July 21, 2016 If u had lift pushing up on a city could you make it float above the surface Or alternatively if there planets with low gravity that u can lift up a city with balloons or something Or an antigravity device Link to comment Share on other sites More sharing options...
Ghezra Posted July 21, 2016 Share Posted July 21, 2016 Yes and no.Based on real life physics, you could do this. All you would need is to put the city into an 'orbit'Now, how you can achieve this in the game may be subject to opinion and it also depends on how high you mean when you say "floating" If you mean just above the surface, you will need lift exactly enough to counter the F=gMm/r^2. Assuming we don't have anti-gravity, that would mean a lot of really strong thrusters operating around the clock burning fuel to keep the city afloat.Assuming anti-gravity, than of course, it should be possible.If astrophysics come into play of orbiting, then you can have an orbital base in orbit around the planet and just make it look like a city where the buildings rise up away from the city as it arcs around the planet. Link to comment Share on other sites More sharing options...
Thebest777777 Posted July 21, 2016 Author Share Posted July 21, 2016 What about if,they add low gravity planets you may be able to lift a city with balloons or a couple small thrusters powered by a small mining station on the surface Link to comment Share on other sites More sharing options...
Velenka Posted July 21, 2016 Share Posted July 21, 2016 But but but if there's no floating cities, where would I go to capture rebels and attempt to persuade my long lost son to help me conquer the galaxy???? In all seriousness, sure you could do it. Whether it's worth it, or you have the in-game capability to do so is another matter entirely. (talking about power/thrust requirements Ghezra mentioned above.) Link to comment Share on other sites More sharing options...
UniversalG Posted July 21, 2016 Share Posted July 21, 2016 you could do it with a constant clock on the thrusters, or just do it minecraft style seeing as how they plan have no voxel physics eg: floating blocks "cities" Link to comment Share on other sites More sharing options...
Jett_Quasar Posted July 21, 2016 Share Posted July 21, 2016 Someone will figure out how to do it I'm sure... I built one in KSP by using a little mod that removes the offset limits I call this one "Sky City" LOL Admiral_Adama_ and Vyz Ejstu 2 Link to comment Share on other sites More sharing options...
Anaximander Posted July 21, 2016 Share Posted July 21, 2016 A ) They are called space stations.B ) Floating demands clarification. If it's in the clouds of a gas giant, then sure, it's your money to spend on trying that. On water though, that's easy. MaybeNotHigh 1 Link to comment Share on other sites More sharing options...
Shynras Posted July 21, 2016 Share Posted July 21, 2016 Right know in the game there's no structural integrity, so you can. It may change in the future though Link to comment Share on other sites More sharing options...
Anaximander Posted July 21, 2016 Share Posted July 21, 2016 Right know in the game there's no structural integrity, so you can. It may change in the future though Let's hope for orbits and trajectories good sir. *crosses fingers* Admiral_Adama_ 1 Link to comment Share on other sites More sharing options...
Shynras Posted July 21, 2016 Share Posted July 21, 2016 You're hoping too much xD Link to comment Share on other sites More sharing options...
Scruggs Posted July 21, 2016 Share Posted July 21, 2016 Just make sure to build them less than 1 kilometer off the ground because territory control won't help you protect it any higher than that. DevBlog: Territory Control https://board.dualthegame.com/index.php?/topic/296-devblog-territory-control/?hl=territory MaybeNotHigh 1 Link to comment Share on other sites More sharing options...
Shynras Posted July 21, 2016 Share Posted July 21, 2016 Just make sure to build them less than 1 kilometer off the ground because territory control won't help you protect it any higher than that. DevBlog: Territory Control https://board.dualthegame.com/index.php?/topic/296-devblog-territory-control/?hl=territory Actually, it's possible to claim a bubble in space. Link to comment Share on other sites More sharing options...
Scruggs Posted July 21, 2016 Share Posted July 21, 2016 Actually, it's possible to claim a bubble in space. After rereading the article, we won't know how space bubble territories actually work until they release a Devblog on it. I was also previously under the impression that space was not going to be 1 kilometer from the ground, but reading the phrase "partitioning the sphere completely" shows my impression was incorrect. So I say to my previous statement, "nevermind" Link to comment Share on other sites More sharing options...
Admiral_Adama_ Posted July 21, 2016 Share Posted July 21, 2016 Dont see any sence in floating city. It will cost more, it will be easy to destroy it, and I dont see any advantages of this. But floating city can be useful on planets with high atmospheric pressure, and where nothing can survive on it surface. So planets like Venus can have floating city. Admiral_Adama_, Vyz Ejstu and Anaximander 3 Link to comment Share on other sites More sharing options...
Dominar Posted July 21, 2016 Share Posted July 21, 2016 Something like this sounds like it would fit right in. It depends, however, on if the game manages to have a decent physics engine. You could easily do it without physics, however it would be unrealistic. Especially in a game that is planning on being somewhat realistic. Link to comment Share on other sites More sharing options...
ShadowLordAlpha Posted July 21, 2016 Share Posted July 21, 2016 it should be possible as we do have the anti-grav tech however the power requirements might be a bit high for anyone to do until we get better more efficient reactors latter in the game but I could see them working in this kind of game though more as a in planet space station or to defend itself from a hostile ground (and fully land based attacks for the most part) Link to comment Share on other sites More sharing options...
Jett_Quasar Posted July 27, 2016 Share Posted July 27, 2016 Actually what I'd like to see in the game is a city that floats..... on water. There could be resources (like hydrocarbons, fish or algae) beneath a body of water and you would need a floating platform to exploit them. That would be cool. Link to comment Share on other sites More sharing options...
Dominar Posted July 28, 2016 Share Posted July 28, 2016 That would indeed be pretty nice. However, I'm more interested in an actual floating city. Perhaps someone manages to find a nice ratio of mass and thrust required to propel and make a city float via thrusters. Link to comment Share on other sites More sharing options...
friendlytyrant03 Posted August 3, 2016 Share Posted August 3, 2016 But what if it's like minecraft where you just place a tall stack of blocks build what you want to build then remove the supporting blocks and BOOM! You got a floating city Link to comment Share on other sites More sharing options...
Cybrex Posted August 3, 2016 Share Posted August 3, 2016 But what if it's like minecraft where you just place a tall stack of blocks build what you want to build then remove the supporting blocks and BOOM! You got a floating city Except it would probably crash. But, I think you just gave me an idea for a game of Jenga in DU on a planetary scale. friendlytyrant03, guttertrash and The_War_Doctor 3 Link to comment Share on other sites More sharing options...
lethak Posted August 3, 2016 Share Posted August 3, 2016 But what if it's like minecraft where you just place a tall stack of blocks build what you want to build then remove the supporting blocks and BOOM! You got a floating city This will work at the moment. They said this in a devblog article somewhere. They are not planning to simulate physics at this level because it is too much taking on server CPU. It would prevent the game to host 1000+ players at the same place. So, you could just do that. Beware, Territorial Control Unit are planned to extend only 1km above ground level. Link to comment Share on other sites More sharing options...
The_War_Doctor Posted August 3, 2016 Share Posted August 3, 2016 Except it would probably crash. But, I think you just gave me an idea for a game of Jenga in DU on a planetary scale. im in. I don't care if we are "enemies" in game....you best invite me to this lol friendlytyrant03 1 Link to comment Share on other sites More sharing options...
Cybrex Posted August 3, 2016 Share Posted August 3, 2016 im in. I don't care if we are "enemies" in game....you best invite me to this lol Of course! But only if you bring several ships with lots of materials and resources... to help with building the Jenga of course. Oh, and no armed escort either. You might scare the other attendees away. Link to comment Share on other sites More sharing options...
ShadowLordAlpha Posted August 3, 2016 Share Posted August 3, 2016 Of course! But only if you bring several ships with lots of materials and resources... to help with building the Jenga of course. Oh, and no armed escort either. You might scare the other attendees away. but we need the guns to shoot of the fireworks Link to comment Share on other sites More sharing options...
friendlytyrant03 Posted August 5, 2016 Share Posted August 5, 2016 im in. I don't care if we are "enemies" in game....you best invite me to this lol I gues we all found a way to get along Link to comment Share on other sites More sharing options...
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