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Organisation Logotype / emblem


Archonious

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If the logo is available for everyone = logo mean nothing. Just pointless picture.

 

Organisations Logo - is the way to detect who is the owner of the building or ship is. There would be avatars and other, so this could be fully customised by randoms. This idea has background and targets, not stupid display with a picture which means nothing.

 

A logo can also have a meaning for an individual to showcase his brand as a successful builder or scripter for example.

 

We don't say everyone should be able to create one but only the one worthy of it.

It could be for example tied to skills and you would have to be a specialist to get this right where organizations would get the right out of the box.

 

It seems more fair as well as limiting their number (and thus making it cooler).

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A logo can also have a meaning for an individual to showcase his brand as a successful builder or scripter for example.

 

We don't say everyone should be able to create one but only the one worthy of it.

 

It could be for example tied to skills and you would have to be a specialist to get this right where organizations would get the right out of the box.

 

It seems more fair as well as limiting their number (and thus making it cooler).

Dont mix Logotip (which used in business by companies/organisations) and advertisement. It can be different thing. I suggesting exactly company logotip, which will be labeled on building or ships. And this logo will mean that ship/building is part of organisation. This information is very useful in any kind of relationships between players.

 

This is not way to show "Hey look, I have awesome logo!" (And everyone will start ignore useless information anyway. 100500 random pictures do not bring any info in global meaning). This is not advertiwement. This is way to display what organisation part is this ship/building.

 

If to speak about advertisement, there could be special screens for that. As example, ArkShip part changed as trade zone, there are lot's of screens, where players can put info (adv), upload pic (require level) or something else.

The whole thing is very different from what is I suggest.

 

Thanks,

Archonious

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For all of you who want to restrict it to a high level, that is not possible. DU will have no levels of any sort.

The best we could do is make it a skill, require a subscription, or both.

 

Quote from http://www.dualthegame.com/faq

 

"In Dual Universe, unlike many MMORPGs, Player characters don’t have a level. Moreover, a novice player will be able to do any basic activities an experienced one can do (mining, building, crafting, building, piloting, etc). Experienced player characters will just be better at doing it. If you want to specialize your character in one skill related to an activity, it will be pretty quick to get experienced: you can expect to get 80% of the bonus given by the skill in 20% of the time necessary to max it (in short, the more you are nearing 100% of the bonus, the more time it takes to reach it)."

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I am not trying to wade in on an obviously heated opinion, but I think some good points have been made in favor of allowing an individual to use a logo. To try restricting ship building to only those in an organization is a bit stringent, don't you think? Maybe I misunderstood?

Either way, if an organization has a logo they will be well known, regardless of how many other people have one. Chrysler isn't going to lose business because Opel has their own logo, and nobody is going to mistake the Opel logo for a Chrysler.

 

 I do like the idea of making it a learnable skill, that opens the door to "professional" logo designers in-game.

 

You do make some good points, and I guess it will ultimately be up to NQ to determine who should be allowed to create a logo.

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I am not trying to wade in on an obviously heated opinion, but I think some good points have been made in favor of allowing an individual to use a logo. To try restricting ship building to only those in an organization is a bit stringent, don't you think? Maybe I misunderstood?

Either way, if an organization has a logo they will be well known, regardless of how many other people have one. Chrysler isn't going to lose business because Opel has their own logo, and nobody is going to mistake the Opel logo for a Chrysler.

 

 I do like the idea of making it a learnable skill, that opens the door to "professional" logo designers in-game.

 

You do make some good points, and I guess it will ultimately be up to NQ to determine who should be allowed to create a logo.

I would give simple example. You found a planet. Start to explore. Then you spotted construction. You have no idea who's this construction is (also player ofline).

In addition to that, you are in organisation which is in good relationships with organisation of this player (construction owner). So what would be your action? You don't know about this building anything.

But it could be construction of enemies, but your organisation is pieceful overall.

 

Emblem/Logo of organisation could help a lot in this situation.

 

100500 logos could be simple fake copies which will confuse other players. But add to that good resolution of picture, because recognisable logo on building need to have big size (that mean big resolution and quality). In addition to that, control of all these logos (as I wrote before, much easier control 100 pictures, than 10'000. This kind of control is time and money for NQ even with volunteers).

 

Thanks,

Archonious

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I am not one to be negative on forum topics, however I do feel this is one of the most ridiculous posts I have actually bothered to read to its conclusion.

 

What you are suggesting is discrimination - Fact .. You are stopping freedom within a game that is titled to be a MMO sandbox game that is trying to break the realms of current gaming restraints to allow freedom to players on a whole new level. As such it is only logical that any organization, of any size should be able to brand themselves a logo. Players who specialize in contract work will require a logo as believe it or not, a logo is usually the basis of most advertising and awareness of service. Contract work requires 1 player, they may be a specialized miner who loans their service to organizations for a high rate, it may be a specialized architect or script writer, why would a LUA scriptwriter need 10 members if they can script? Why would an architect need 10 players to make a design? why would a pilot need a crew of 10 members to fly a 2 man ship? and why should they need 10 members to have a logo to give themselves their individuality?

 

What happens in the later game, when new players find it hard to recruit members but want to start their own organization and have their own identity associated with it? It is very likely that a lot of players may want to have a player design a logo for them as they struggle to do it themselves, leading to a very lucrative in game business if it is in high demand. Why should this business be limited to just big orgz?

 

The system does not need moderators to check logos every time one is designed do you not think NQ have more important things to be doing? Just as players can build offensive designs in the game that will be tagged and can be reported, the same will apply to the logo. It would be tagged with the players name who created it and when reported the moderators will review and issue necessary punishments.

 

its very selfish and narrow minded and many players in the community may be silent about this, but small organizations have a voice and they deserve to be equal, given respect and freedom just like any other.

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It is simple, goals to achieve. Small companies in real life can not allow themselves great adv banners and other. Everything for beautiful eyes = boring shit game.

 

And this is only way for secure, not main idea, don't be silly and try blame everything for little part). If this is not that big problem for monitoring, then even 1man org could have it.

 

P.S: I would not say it is most ridiculous reply, but it is on of them. Sorry...

 

Archonious

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It is simple, goals to achieve. Small companies in real life can not allow themselves great adv banners and other. Everything for beautiful eyes = boring shit game.

 

And this is only way for secure, not main idea, don't be silly and try blame everything for little part). If this is not that big problem for monitoring, then even 1man org could have it.

 

P.S: I would not say it is most ridiculous reply, but it is on of them. Sorry...

 

Archonious

Well, it wasn't meant to be silly, I do want to have like a wall full of ship hulls with peoples' logos on them made out of voxels (25cm the smallest voxels ;) ).

 

 

Like, a pride hunter, having heads of lions mounted on the wall.

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Well, it wasn't meant to be silly, I do want to have like a wall full of ship hulls with peoples' logos on them made out of voxels (25cm the smallest voxels ;) ).

Like, a pride hunter, having heads of lions mounted on the wall.

This message was for previous to you. I have nothing against trophies collecting (but need to be solved plasement issues).

And as best way, which is colour only, this won't be possible to collect. My ideal for logos - label on texture. Like special multicolour tool.

 

Flag could be good for ground buildings, so it can be collected/grinded by other players.

 

Anyway, this is different story.

 

Thanks,

Archonious

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This is the kind of thing that could be added to their hypothetical cash shop, as it would require more server-side resources to effectively track all of these new custom "skins". A player could buy a pack of the same peaceable logo (like a sticker, or a decal) for $X, get a discount for buying an even larger quantity of the same one. It supports the game and gives us some new toys.

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This is the kind of thing that could be added to their hypothetical cash shop, as it would require more server-side resources to effectively track all of these new custom "skins". A player could buy a pack of the same peaceable logo (like a sticker, or a decal) for $X, get a discount for buying an even larger quantity of the same one. It supports the game and gives us some new toys.

Yeah, as an option. Again, it will prevent abuse and offence, same as an amount.

Factions who will need will easily find money for unlimited collective stickers.

 

Anyway, this is details. This is NQ job to work with details, if idea is suitable.

 

Thanks,

Archonious

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If you can paint accurately (for now they didn't say) or manage to use a stencil otherwise... Anyone could reproduce your logo. There should be little in-copyable single items delivered to specific units of every org (each specific to an org) to put onto the logo of their constructions, delivered by a moderator.

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Perhaps this could be a cash shop item ?  With possibly 3 sizes available for different prices. Then submit it to cash shop. When NQs people review it, they accept charge, and place in your inventory the blueprint for making it, so you can make them and place them anywhere on items you have ingame permissions for, or trade/sell if it's a popular design.

 

on a side note. Archeage has personal images in game. You make a pic and replace a game file with it. You can then craft it with right items and place it on capes, sails, signs etc.

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