yamamushi Posted September 17, 2016 Share Posted September 17, 2016 Had a lot of fun with this interview, thank you JC for doing this with us :-) Archonious 1 Link to comment Share on other sites More sharing options...
Wilks Checkov Posted September 17, 2016 Share Posted September 17, 2016 Was a great honor to take part. . . thanks and look forward to being able to take part in the future. Link to comment Share on other sites More sharing options...
Blacksythe Posted September 17, 2016 Share Posted September 17, 2016 Watched the whole thing it answered some questions that i had in my mind. Great job guys. Link to comment Share on other sites More sharing options...
Hunter Posted September 17, 2016 Share Posted September 17, 2016 Had a lot of fun with this interview, thank you JC for doing this with us :-) Thank you for hosting this and for the heads up this morning on Discord. Link to comment Share on other sites More sharing options...
Archonious Posted September 17, 2016 Share Posted September 17, 2016 Thanks for an interview to JC Baillie and to DU Explorers. Didn't watch it yet, but will do for sure =) Thanks, Archonious Link to comment Share on other sites More sharing options...
Anaximander Posted September 18, 2016 Share Posted September 18, 2016 Good episode. Really put me weary head to rest. Link to comment Share on other sites More sharing options...
MasteredRed Posted September 18, 2016 Share Posted September 18, 2016 I was so exhausted after this due to my lack of sleep but it was so worth it. I really enjoyed talking with JC and answer questions with all you guys. Thanks for the community questions as well! Link to comment Share on other sites More sharing options...
wesbruce Posted September 18, 2016 Share Posted September 18, 2016 There were not many surprises for me. Everything is limited by server size and team size and the need to limit the flow of data to millions of users. One question was answered it's not marching cubes but a improvement on marching cubes or tetrahedrons. Need to search up all the newer voxel signographs. The industrial craft 2 indicates the tech tree's roots so it does look like the disposal unit will be a macerator or recycler analogue. A way to get rid of all the rock. A modded minecraft tech tree with shields, etc would be cool but it's a lot of work and testing. Direwolf20 would love it. Link to comment Share on other sites More sharing options...
wesbruce Posted September 18, 2016 Share Posted September 18, 2016 I've found the duel contouring paper and a few others. Interesting stuff. http://www.frankpetterson.com/publications/dualcontour/dualcontour.pdf Not easy to implement for an armature like me. Link to comment Share on other sites More sharing options...
Lethys Posted September 18, 2016 Share Posted September 18, 2016 Good interview, loved it. Nice work there guys Link to comment Share on other sites More sharing options...
Violet Posted September 18, 2016 Share Posted September 18, 2016 I think I wet myself when he said he played Industrial Craft Link to comment Share on other sites More sharing options...
Warden Posted September 18, 2016 Share Posted September 18, 2016 Good old Minecrafters (with mods). IC was fun for the short time I played it. Thus I hope we find similar "gadgets" and mechanics in DU. Let others wage eternal wars while I (with others) focus on the industry and efficiency. Given the background JC has, we seem to be on a good way although I still consider some mechanics a "downside". For example floating blocks or the lock-on target mechanics. I can understand why that is selected - for technical and other reasons. Still not my first preference however. Link to comment Share on other sites More sharing options...
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