apinkphoenix Posted September 16, 2016 Share Posted September 16, 2016 I'd love if I could create some gambling machines, whether it's a simple "pick a number" game or a roulette wheel or even blackjack. Not only have them function by producing a random number and matching win conditions but also being able to handle accepting and paying out currency. Link to comment Share on other sites More sharing options...
Kael Posted September 16, 2016 Share Posted September 16, 2016 The game design and implementation would be easy to do with LUA, the accepting and dispensing currency is something we don't know about yet. More than likely there will be functions that allow for this, but probably not until the Beta Vyz Ejstu 1 Link to comment Share on other sites More sharing options...
Ripper Posted September 16, 2016 Share Posted September 16, 2016 Yeahhh... Give me your credits and I'll tell you if you won, or not... Zxaber, Kael and Drakor 3 Link to comment Share on other sites More sharing options...
Drakor Posted September 17, 2016 Share Posted September 17, 2016 Yeahhh... Give me your credits and I'll tell you if you won, or not... How much to play? Link to comment Share on other sites More sharing options...
apinkphoenix Posted September 17, 2016 Author Share Posted September 17, 2016 The game design and implementation would be easy to do with LUA, the accepting and dispensing currency is something we don't know about yet. More than likely there will be functions that allow for this, but probably not until the Beta I looked up a LUA tutorial and there is definitely random functionality which is amazing. Even if it can't accept and dispense currency that will give dealers a job! Link to comment Share on other sites More sharing options...
Ripper Posted September 17, 2016 Share Posted September 17, 2016 You can create the games. How are you going to instill confidence in the House not cheating? Link to comment Share on other sites More sharing options...
apinkphoenix Posted September 17, 2016 Author Share Posted September 17, 2016 You can create the games. How are you going to instill confidence in the House not cheating? I had this problem in Archeage too. The best way I had of overcoming it was putting the rules clearly on the walls of the casino and using a public dice roll for the result. Business was slow at first, and met with a tonne of skepticism, but after awhile my reputation grew and people focused more on the gambling and less on the scamming. I think the machines may be hard to prove transparent without showing the code (and even then I could use a different code in game). But if someone realises you're scamming the show is over. You got a nice sum but it will be harder to get more. If you have a good reputation and provide a fair gambling arena, people will come. Of course gambling is profitable for the house so I don't see any reason to scam anyone for a short term buck. Kael 1 Link to comment Share on other sites More sharing options...
Archer Posted September 19, 2016 Share Posted September 19, 2016 Depending on what the game's physics will allow you might be able to get away with a visible ingame mechanism to determine winners rather than relying entirely on an effectively invisible RNG script. That way the machine can't be made to cheat by lying about its probabilities. There is still some trust involved to ensure that the machine pays out when it says it will but if it refuses a legit payout then players will call it out pretty quick and probably nuke it from orbit. Examples: Build a giant roulette wheel. Allow the player to either push a button to release the ball or hit the ball directly to disrupt any possibility of rigging the wheel with precision design. Capture some wild animal and let it wander around in a field divided into grid spaces. The winning space is the one the animal happens to be standing on when the timer runs out. Make sure the cage is sufficiently isolated to prevent players from influencing where the animal travels. Alternately use the crowd of onlookers to help randomize its route depending on what the animal actually responds to. Link to comment Share on other sites More sharing options...
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