Vorengard Posted September 14, 2016 Share Posted September 14, 2016 My argument for why we should be able to put our names on our products. Blueprints should have Player and/or Organization names for branding purposes People like being known, and they like showing off when they do something cool. So blueprint designs should retain the name of the person who made them so that people can develop reputations for being excellent ship/station/modual/etc designers. Not only will this inspire people to try hard and reward them for being great, it will favor competition between organizations. Org A will try and destroy Org B because Org B designs better ships, so they cut into the profits of Org A. Alternatively, people will hire Org B to design a cool new ship for them because they've proven they have people who know how to make good ships. Such a system would also provide the possibility for groups to sell their services to people without the time or inclination to build things themselves. It opens up a whole new world where people can be "that guy who designs the best buildings" or "the woman who plans the best space stations". Then they can use that reputation to sell their services to large, wealthy groups that want something built specially for them, but don't necessarily have the time or expertise to do it themselves. One of my biggest problems with crafting in other games is that you can't really show off if you're good at it. Everyone knows the top pvpers, but nobody's heard of the best crafters. That should change. I realize it would most likely be unwise to list names on individual market orders, like who is selling what. But I don't see any reason why you would deny people the ability to broadcast their designs, creations, and services. Just include an option to disable the name for people who don't want the publicity. Thoughts? Edit: Sorry, no clue how it got double posted. Fixed Underhand Aerial, guttertrash, MaximusNerdius and 2 others 5 Link to comment Share on other sites More sharing options...
Dominar Posted September 14, 2016 Share Posted September 14, 2016 A fantastic idea. I agree with this totally. Good thinking man. Link to comment Share on other sites More sharing options...
thburn Posted September 14, 2016 Share Posted September 14, 2016 Yeah Second Life has an info window you can bring up that shows who created it and who last modified it along with the editable permissions. Though SL does in game money to RL money, so that gets into some weird copyright, theft issues. Not sure if something similar will happen here. Link to comment Share on other sites More sharing options...
ATMLVE Posted September 14, 2016 Share Posted September 14, 2016 This definitely needs to be a mechanic in the game. Some sort of assurance that when people make something they are guaranteed to be the sole author of that something, unless someone else replicates it from scratch. It will really drive people to put work and effort into making awesome things. That's definitely an important factor, I know I won't have much motivation to try hard on a ship if I think someone else is just going to steal it and take credit for it. That's why I can spend so much time making things for Space Engineers like I have, because I can put it up in my name and it is there permanently with me as the author. Vorengard 1 Link to comment Share on other sites More sharing options...
MaximusNerdius Posted September 14, 2016 Share Posted September 14, 2016 I wholeheartedly support this idea and hope NQ will implement it. Bravo. Link to comment Share on other sites More sharing options...
DaSchiz Posted September 15, 2016 Share Posted September 15, 2016 ChobitsCrazy 1 Link to comment Share on other sites More sharing options...
Majestic Posted September 15, 2016 Share Posted September 15, 2016 Good idea, they had similar in UO. Items were crafted by 'Name'. It ended up with people getting reputations as good builders and getting better business when their 'brand' starts to appear everywhere. It also caused alot of new crafters appearing with alot cooler names, Crafted by 'Boss' for example. Have to start thinking of cool brand names Link to comment Share on other sites More sharing options...
Hunter Posted September 15, 2016 Share Posted September 15, 2016 Cannot imagine anyone being opposed to this except a dev who has a million other tasks on his/her development hit list. I'll bet these guys will do it tho. wesbruce 1 Link to comment Share on other sites More sharing options...
Underhand Aerial Posted September 19, 2016 Share Posted September 19, 2016 Very good Idea. I hope they implement it! Link to comment Share on other sites More sharing options...
SimonVolcanov Posted September 19, 2016 Share Posted September 19, 2016 Even if it's not in the initial release, NQ will continue to add stuff to the game and with us as a community, they will have content ideas for decades to come, so this might be one of them. Link to comment Share on other sites More sharing options...
Hampius Posted September 19, 2016 Share Posted September 19, 2016 Landmark analogy again - after some time after the release of alpha, developers included a system which was able to highlight the creator of each voxel. It worked in the way that whenever a voxel has been added by a player or altered by doing some voxel magic stuff (like for example in tutorial shown below). That basically led to situation, that many talented people (let's call them inventors like Fugazi or Ahnzul - those who were part of LM will know who they are) were even more recognisible within the community. Considering the fact there were many competitions based on building stuff in LM, stealing (by copying someone's work and including it as "mine") was something that never happened since that implementation. From what I understood, this kind of thing is quite easy to implement and I vote for something similar (or even the same) in Dual Universe. Oh, the promised link - Link to comment Share on other sites More sharing options...
Aesras Posted September 19, 2016 Share Posted September 19, 2016 I whole heartedly agree to the notion, hopefully we will have such a system implemented in the game Link to comment Share on other sites More sharing options...
Lord_Void Posted September 20, 2016 Share Posted September 20, 2016 I love this idea. Not only does it add the ability to brag but it opens up a whole new segment of gameplay revolving around marketing. Link to comment Share on other sites More sharing options...
ChobitsCrazy Posted September 26, 2016 Share Posted September 26, 2016 THIS, this we need this. It creates the market. Link to comment Share on other sites More sharing options...
AccuNut Posted September 27, 2016 Share Posted September 27, 2016 Perhaps somebody should start a poll on it? That might garner a bit more attention from NQ. Not to say they aren't already reading this, but if not, a poll will get their attention better than a "normal" thread. By the way...totally agree! This may or may not have been brought up briefly in another thread, but it is nice to see one dedicated to it. Link to comment Share on other sites More sharing options...
SimonVolcanov Posted September 27, 2016 Share Posted September 27, 2016 Dunno if ya'll have seen it, but in the "Boobie and Wiener" part of the AMA, it has been stated that an object will be tagged with the name of the creator. Link to comment Share on other sites More sharing options...
ChobitsCrazy Posted September 29, 2016 Share Posted September 29, 2016 Dunno if ya'll have seen it, but in the "Boobie and Wiener" part of the AMA, it has been stated that an object will be tagged with the name of the creator. I'm curious to how that will look. I wonder if you have to dig through interfaces to actually see. Link to comment Share on other sites More sharing options...
waynethecool Posted September 29, 2016 Share Posted September 29, 2016 i must agree because if i make something that is amazing and i sell the blueprint i want people to know it was me Link to comment Share on other sites More sharing options...
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