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KingofPR

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Ok so i mean it already happens in games like Rust were you have people willinly to be you're slave for some basic need that will be free because well you're a slave.So what do you think would it be possible?(BTW my family divides into the ones that owned slave and the one that were slaves and i think it goes for lots of familys in the carrbean)

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 Nah but i you think of it slaves cost less than machines

 

I don't think that's true.

 

I would bet that at any point in history no matter what level of technology is available, it would probably cost more to buy a human and keep them healthy and alive, then it would to acquire available technology that is capable of doing the same job.  If there isn't any technology available then there's nothing to compare.

 

And as a game mechanic it's just a bad idea for obvious reasons.

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The running cost of machines has always been lower. the initial cost of implementing new technology is too high usually for the businesses that would use slave labor to break into.

 

Could you automate a farm, yes, however putting a rusty chain on someone and telling them to do something is much cheaper.

 

Also like was said, even when technology is available, the means to mass producing it for everyone arent always available. However there will always be people, and making new people is practically free.

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Oh of course people will fight.

 

I wont get to far into it here, in another topic involving forcing your will on other characters I suggested mechanics to make this kind of gameplay more interesting.

 

Something like Vitoc, if you were incapacitated in a fight, or otherwise somehow injected with something that gives consequences to just using /suicide and re-spawning. so that people think twice about it and might be willing to comply with taking orders as a prisoner / slave.

 

I know many are against the idea, and maybe that isn't the best way to do it. Rather I'm looking for ways to make things interesting, if you don't allow for these kinds of actions, there will never be freedom fighters, or stories about liberation.

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Oh of course people will fight.

 

I wont get to far into it here, in another topic involving forcing your will on other characters I suggested mechanics to make this kind of gameplay more interesting.

 

Something like Vitoc, if you were incapacitated in a fight, or otherwise somehow injected with something that gives consequences to just using /suicide and re-spawning. so that people think twice about it and might be willing to comply with taking orders as a prisoner / slave.

 

I know many are against the idea, and maybe that isn't the best way to do it. Rather I'm looking for ways to make things interesting, if you don't allow for these kinds of actions, there will never be freedom fighters, or stories about liberation.

Marry me xD

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Some kind of "slavery" - very unjust and hard to break dependency - can be created using very simple economic tools or political/military power. In Eve for example are peoples/groups called "renters" or "pets", in many cases totally depended on big slliances, without possibilty to fight with them. It is achieved only by diplomatic games and ability to project neccessary power across controlled area.

 

I doubt need to create individual mechanic for that if you can recreated same effect by "conventional" means.

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Some kind of "slavery" - very unjust and hard to break dependency - can be created using very simple economic tools or political/military power. In Eve gor example are peoples/groups called "rednters" or "pets", in many cases totally depended on big slliances, without possibilty to fight with them.

 

I doubt need to create individual mechanic for that if you can recreated same effect by "conventional" means.

That's a man with scope. Indeed, inporting a slave mechanics in the game would be stupid imo, but using economic, insentive and a skinner's box type of conditioned responses? That's brilliant. That's something that is actually being done in modern society.

 

Go to school, 9 to 5, you end school, go to uni, 9 to 5 (many don't, I know I didn't and I still turned out semi-okay ) and then, go to work 9 to 5. It's conditioning, climatising people to certain actions. 

 

Same can be done in the game with economics. 

 

You want a super-ship Lil' Timmy? You better go farm them iron nodes in space, or go bring us certain amount of that iridium there's on that PvP infested system. I don't care Timmy, go get those things in order to be paid.

 

Perhaps Lil" Timmy will have friends and play along with them on the repetitive actions of grinding to get that super-speceship. Maybe they will also Unionise to cause change in the system, plastering Benry Sander's face on a flag and take the capital building of te empire.

 

 

Who knows, but I like your idea sir. Having people on a wage-slavery situation is a GOOD idea on slavery, not an OKAY idea in real life, but works in game, if we are gonna be in a sandbox with emergent gameplay.

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NQ shared some thoughts on slavery a while back.

 

https://board.dualthegame.com/index.php?/topic/43-a-take-on-gathering-interaction/?hl=slaves

 

 

Hi Kongou,

 

Several interesting ideas in your topic:

  • Yes, we are currently discussing about the possibility of having scripted droids (obtainable by crafting) to do some automated work (but not everything).
     
  • Slavery won't be a "hardcoded" game mechanic, for a few reasons:

1) While this can be a logical concept in some SciFi games due to the background storyline, it's not really the case in Dual Universe: before Mankind leave Earth, some concepts like Slavery were considered barbaric and therefore, wasn't something brought along on new planets. However, nothing prevent that, at some point, slavery start to reappear.

2) With the technology available in Dual Universe, slavery will most probably seen as some archaic and inefficient concept. Mechanical AIs will look like the ideal manual workers: never tired, never bored of repetitive tasks, never complaining, no need to eat or to be paid, etc... Why bother with slaves in this situation?

3) To see any kind of slavery in game, it will only be up to players (some taking the role of masters and others taking the role of slaves willingly). This will be part of the emergent gameplay we're talking about. But this will be more about roleplay than efficiency purpose.

  • Having an evolving system, especially for industry, is something we are thinking about  :)

First your character will start with a simple tool (the nanoformer) to do the manual work, then you will be able to build semi-automated elements (3D Printer, Assembly Unit), then you will be able to craft mechanical workers programmed to bring resources to these semi-automated elements and activate them, etc... So yes, at some point, we plan to automatize at least a part of the repetitive work. But that won't be something available from the start.

 
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Wow people talking about slaves, interesting concept, could be a good idea in a roleplay sense however i dont think there would be any sort of actual game mechanic implemted for it though, however would be interesting then i can come fly in and liberate the slaves and free them from evil and bad people/organizations so would make my career more interesting as a security and protective agent.

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Really not keen on slaves. Robots, cyborgs, drones and any other manner of technological subservience is fine in my view, but human (or even alien) slaves, really don't like it. 

 

Robots would be a lot stronger than humans. Harder to break, tougher in a fight, easier to fix. 

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Really not keen on slaves. Robots, cyborgs, drones and any other manner of technological subservience is fine in my view, but human (or even alien) slaves, really don't like it. 

 

Robots would be a lot stronger than humans. Harder to break, tougher in a fight, easier to fix. 

 

I agree with what you saying practically robots or drones would be better id prefer this over slaves personally would be less hassle and I would not want to bring back old ways such as slavery id rather move forward to more advanced mwthods which would be much more efficient in the long run which if its gonna take a while to get anyway you really want to think about the long term and not short term I think.

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Really not keen on slaves. Robots, cyborgs, drones and any other manner of technological subservience is fine in my view, but human (or even alien) slaves, really don't like it. 

 

Robots would be a lot stronger than humans. Harder to break, tougher in a fight, easier to fix. 

Ma'am, cyborg stands for cyber-organic, that means any person with cybernetic augmentantions is a cyborg. And paralysed person with a chip that enables them to move is, by definition, a cyborg. If you meant anthropoid robots, those are a automatons, and if these robots have artificially intelligent initiativity, they are considered androids.

Cyborgs are humans too :|

 

~_~ I can't help it. Sorry.

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I agree with what you saying practically robots or drones would be better id prefer this over slaves personally would be less hassle and I would not want to bring back old ways such as slavery id rather move forward to more advanced mwthods which would be much more efficient in the long run which if its gonna take a while to get anyway you really want to think about the long term and not short term I think.

 

If there was an aggressive and hostile alien race trying to take human slaves, I could get behind that, but not humans enslaving humans. In an advanced space age, with evolving technologies I don't think it would be viable to use humans as slaves. Humans die, and they're not easily replaced unless you force breed them, or grow them. 

 

But an uncivil alien race, violent and fiercely anti-human, I could see them enslaving humans simply for sport, or as a food supply.

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If there was an aggressive and hostile alien race started trying to take human slaves, I could get behind that, but not humans enslaving humans. In an advanced space age, with evolving technologies I don't think it would be viable to use humans as slaves. Humans die, and they're not easily replace unless you force breed them, or grow them. 

 

But an uncivil alien race, violent and fiercely anti-human, I could see them enslaving humans simply for sport, or as a food supply.

 

Yeah that is a good idea i could organise a group of my security forces to do rescue mission and liberate missions against this alien race and we could pull people out and who knows how far it good advance PvE gameplay i guess, I mnust say in a advanced sci fi game such as DU slaves also might feel out of place maybe compared to say a drone worker force.

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The concepts of "slavery" in this thread are interesting but seem to be extremely broad.

 

I am not a voxelmancer, so I don't expect to do much building of constructs.

I expect to do quite a bit of harvesting and crafting - in addition to exploring.

I'm a hippie/commie/socialist at heart... so my hope is to share my surplus with others for free or barter for trade.

 

In Landmark, many of us had treasure chests on our claims filled with extra resources and gear for newbies to pick up for free.

Also, many of us handed surplus resources over to Builders simply to help them build cool-looking stuff.

 

In a game with Arkships and safe zones and a free personal TU, I don't think you can make players into true slaves.

I think it will be easy to find players willing to provide you with free labor - if you're friendly and also willing to lend them a hand when they ask for help.

Should also be interesting to see how relationships develop on multi-crew ships.

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The concepts of "slavery" in this thread are interesting but seem to be extremely broad.

 

In a game with Arkships and safe zones and a free personal TU, I don't think you can make players into true slaves.

 

Wage-slavery can. It has turned us all into gears of the system. I don't see any difference if a big org can wage-slave people to grind for them in exchange for safety and a patch of land for the common folk to call home.

 

Even though I'm a socialist and not a communist, I'm tots down for starting a Red Octomber situation. 

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