KingofPR Posted July 13, 2016 Share Posted July 13, 2016 What will you think will happen to any Civilization in this game after a war? Have an internal breackdown? A Coup or Civil War? Or even Poberty after Using all of you're valuable resources? Link to comment Share on other sites More sharing options...
guttertrash Posted July 14, 2016 Share Posted July 14, 2016 despair, malaise, and beautiful beautiful chaos Link to comment Share on other sites More sharing options...
Astrophil Posted July 14, 2016 Share Posted July 14, 2016 Hopefully it won't result in everyone writing their posts in curly script ???? Atmosph3rik and Code24 2 Link to comment Share on other sites More sharing options...
KingofPR Posted July 14, 2016 Author Share Posted July 14, 2016 Im serious Link to comment Share on other sites More sharing options...
Anaximander Posted July 14, 2016 Share Posted July 14, 2016 War -UH, YEAH - What is it good for? Abzolutely nothing! Say it again y'all! Except for resources and ego-stroking and the tears of our enemies fueling us , as we erect a monument to Lord Dickbutt where Lil' Timmy used to have his Pikachu statue. Link to comment Share on other sites More sharing options...
KingofPR Posted July 14, 2016 Author Share Posted July 14, 2016 War -UH, YEAH - What is it good for? Abzolutely nothing! Say it again y'all! Except for resources and ego-stroking and the tears of our enemies fueling us , as we erect a monument to Lord Dickbutt where Lil' Timmy used to have his Pikachu statue. War has many advantages that you couldnt get with diplomacy,Dude Welcome to humanity you need to know that war makes the strong live and the weak die out Link to comment Share on other sites More sharing options...
Anaximander Posted July 14, 2016 Share Posted July 14, 2016 @DragoonWelcome to the world of quality music.Now GET the joke. Link to comment Share on other sites More sharing options...
Warden Posted July 14, 2016 Share Posted July 14, 2016 To summarize: (almost) anything is possible in these scenarios. Link to comment Share on other sites More sharing options...
KingofPR Posted July 14, 2016 Author Share Posted July 14, 2016 Im 14 not an acient being xD Link to comment Share on other sites More sharing options...
Anaximander Posted July 14, 2016 Share Posted July 14, 2016 Im 14 not an acient being xD Well, now you know Edwin Starr. So that's something good coming out of this. Link to comment Share on other sites More sharing options...
magnatron Posted July 14, 2016 Share Posted July 14, 2016 if other games can be used as an example, people will bicker with each other over why they lost then rebuild and start a brand new war. Link to comment Share on other sites More sharing options...
Anaximander Posted July 14, 2016 Share Posted July 14, 2016 if other games can be used as an example, people will bicker with each other over why they lost then rebuild and start a brand new war. War, War never Changes. Link to comment Share on other sites More sharing options...
KingofPR Posted July 14, 2016 Author Share Posted July 14, 2016 True Link to comment Share on other sites More sharing options...
KingofPR Posted July 14, 2016 Author Share Posted July 14, 2016 I hope we can with time have stability in lets say in nations Link to comment Share on other sites More sharing options...
Gerald_Deemer Posted July 14, 2016 Share Posted July 14, 2016 I hope there will be perma death to the players and loss of all recources... Oh and for the civilisations... the same Link to comment Share on other sites More sharing options...
CosmicDragon Posted July 14, 2016 Share Posted July 14, 2016 Nope, there is a respawn mechanic, I would go as far as to say it is a core mechanic, and a top tier trade good. Here is the blog post: https://devblog.dualthegame.com/2014/07/06/quantum-immortality/ Dygz_Briarthorn 1 Link to comment Share on other sites More sharing options...
KingofPR Posted July 14, 2016 Author Share Posted July 14, 2016 I hope there will be perma death to the players and loss of all recources... Oh and for the civilisations... the same Sounds cool but it is not my friend Dygz_Briarthorn 1 Link to comment Share on other sites More sharing options...
DrFrigoPorco Posted July 15, 2016 Share Posted July 15, 2016 Well, being a weapon's manufacturer, war is all good, no matter who wins. Link to comment Share on other sites More sharing options...
Anaximander Posted July 15, 2016 Share Posted July 15, 2016 Well, being a weapon's manufacturer, war is all good, no matter who wins. THat is IF you get people to buy your weapons. You'll have to up-set the cost by exploiting newbie miners who don't know how to haggle, then making a profit by converting the ore-per-weapon ratio and convert the value of the ore into margin of profit. Just sayin'. Link to comment Share on other sites More sharing options...
KingofPR Posted July 15, 2016 Author Share Posted July 15, 2016 The thing is i would think that nations would have their own weapons manufacturer Link to comment Share on other sites More sharing options...
Anaximander Posted July 15, 2016 Share Posted July 15, 2016 The thing is i would think that nations would have their own weapons manufacturer A nation's strength lies first in autonomy. Being able to produce your weaponry is a key factor to power. Third party assistance is needed for more exotic things your nation lacks access to. Link to comment Share on other sites More sharing options...
Warden Posted July 15, 2016 Share Posted July 15, 2016 It is also tied to certsin requirements, however, meaning that you have to get to that point or have such an industry first. I can relate as someone from a particular European nation that ships goods here and there and to some extend outfits other armies with nation specific designs. I suppose if they ever add weapon creation and customization it may be easier to do, but still. I think one can compare to ships, roughly. Link to comment Share on other sites More sharing options...
Anaximander Posted July 15, 2016 Share Posted July 15, 2016 It is also tied to certsin requirements, however, meaning that you have to get to that point or have such an industry first. I can relate as someone from a particular European nation that ships goods here and there and to some extend outfits other armies with nation specific designs. I suppose if they ever add weapon creation and customization it may be easier to do, but still. I think one can compare to ships, roughly. The thing about the Ship Economy is that ships differ, depending on the LUA scripts available. A ship may behave differently than another, and a certain ship may be built script-wise to counter another class of ship. I mean, number-crunching is a thing for games these days and corporate espionage is an ACTUAL thing. A guy may find an intact control node of a battleship, open it up, see how its scripts function and create a ship to counter Ship A's aiming parameters. See? Great difference. A gun is a gun. Link to comment Share on other sites More sharing options...
DarkTemplar Posted July 20, 2016 Share Posted July 20, 2016 By Civilisation do you mean organisations or cities built with heaps of players inhabiting them? They're both fairly similar in outcomes, resources and time are lost in either case. An org could grow back a lot faster (Depending somewhat on the leadership) while the city would take a lot more to rebuild, if it wasn't scrapped by the victors/survivors. Now, Say COPS and HMMR go to war against each other, they're spending a crapton of resources and time fighting each other, this can give a smaller group like DUA the advantage it needs to build up there resources while the two larger orgs are at war. War could easily mean a complete powershift in organisations/civilisations. (Examples of orgs are just examples, not implying anything). Link to comment Share on other sites More sharing options...
Incarnatus Posted July 20, 2016 Share Posted July 20, 2016 Dragoon, on 13 Jul 2016 - 7:29 PM, said:Dragoon, on 13 Jul 2016 - 7:29 PM, said:Dragoon, on 13 Jul 2016 - 7:29 PM, said: "What will you think will happen to any Civilization in this game after a war? Have an internal breackdown? A Coup or Civil War? Or even Poverty after Using all of you're valuable resources?" Surely this depends whether you are the winner or loser? And also the extent of the damage caused either side, plus the politics that may come into play? So for instance: Will it be possible to destroy other people structures that took time and resources to build? Given this is a "game" and not RL can you really trust allies to help you if you lose (You can't exactly take their sons and daughters captive as in "hostages" now can you, so how could you enforce loyalty, etc., etc.? So many unknowns..... Link to comment Share on other sites More sharing options...
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