Anaximander Posted June 29, 2016 Share Posted June 29, 2016 Either energy or ballistic, could we be able to build weapons as we want them to be? Will there be a smaller version of voxels, smaller than 25cm for us to build weapons out of, or will they be pre-made meshes? I mean, I know it's asking for the house and the kitchen sink, but still, can't help but wonder. Link to comment Share on other sites More sharing options...
Dutch_Gamer Posted June 29, 2016 Share Posted June 29, 2016 I think that they are going to give us pre-made weapons to put on our ships, just like the cockpits and engines etc. But it would be really interesting if we are able to develop our own weapons, It opens up a new kind of market in the game and it would also make combat a lot more interesting. Anaximander 1 Link to comment Share on other sites More sharing options...
Anaximander Posted June 29, 2016 Author Share Posted June 29, 2016 Well, given the LUA scripts that are going to be in the game, I can see ourselves building dandy weapons that shoot unicorn beams. I call DIBS on unicorn beams. Wardion2000 1 Link to comment Share on other sites More sharing options...
Dutch_Gamer Posted July 1, 2016 Share Posted July 1, 2016 Unicorn laserbeams would be amazing yes Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 2, 2016 Share Posted July 2, 2016 Would they neigh as you fired them? Link to comment Share on other sites More sharing options...
Anaximander Posted July 2, 2016 Author Share Posted July 2, 2016 Would they neigh as you fired them? If tis' be in my power for them to do as such, then they shalt neigh. Link to comment Share on other sites More sharing options...
Dominar Posted July 2, 2016 Share Posted July 2, 2016 This is something that's been partially discussed in a topic I created a while ago. I'm not certain of anything but I can say that at the moment we're getting pre-made weapons. However, the development of our own weapons is something I see being added as it makes sense. Every faction using the same weapons even though they may be star systems away, doesn't. While technology can travel, it's not fun to use the same equipment your enemy faction is also using. bramborakov 1 Link to comment Share on other sites More sharing options...
Anaximander Posted July 2, 2016 Author Share Posted July 2, 2016 @DominarThis is why there's the voxel-building element. Different people make different weapons and ships and gear. Link to comment Share on other sites More sharing options...
Dominar Posted July 2, 2016 Share Posted July 2, 2016 @Dominar This is why there's the voxel-building element. Different people make different weapons and ships and gear. From what I've heard, you get pre-made weapons and gear, no? Link to comment Share on other sites More sharing options...
Anaximander Posted July 2, 2016 Author Share Posted July 2, 2016 @Dominar It's quiet possible you may see color variations, but I can't see outfitting gear not having similarities to one another. Each one different gearset means more time for the server to load such information, this is why games like Planetside 2 have pretty much the same weapon variations, minus color changes and sound effects, so it's less taxing on the server and the player's ram. Link to comment Share on other sites More sharing options...
WorldsNoob Posted July 5, 2016 Share Posted July 5, 2016 I would love a weapon creation system, but i dont want it to be blocky so if they make one and they use voxel i hope there is slope blocks Link to comment Share on other sites More sharing options...
Anaximander Posted July 5, 2016 Author Share Posted July 5, 2016 I would love a weapon creation system, but i dont want it to be blocky so if they make one and they use voxel i hope there is slope blocks Me too buddy. Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 5, 2016 Share Posted July 5, 2016 I would love a weapon creation system, but i dont want it to be blocky so if they make one and they use voxel i hope there is slope blocks In the devblog about voxel tools and elements (Link here) they talk about the "smoothing tool". Such a tool would allow you to make the slopes you want. Link to comment Share on other sites More sharing options...
Anaximander Posted July 5, 2016 Author Share Posted July 5, 2016 @Warden2000Smoothing tool.... I have a semi-boner right now. Link to comment Share on other sites More sharing options...
CosmicDragon Posted July 5, 2016 Share Posted July 5, 2016 Maybe you would upgrade weapons though some sort of discoveries system, were you find new resources on a planet/asteroid/literallyanywhereitsspace it could generate science goals for your research team, and since their is procedural generation the new tech could do anything from change color, adjust damage types or modify any stat. I wonder if implemented, it would necessitate more roles on exploration runs, some sort of research analyst to assess viability. As for your unicorn laser hearing the neigh yourself is quite boring, so you would need to upgrade your laser to an audio transmitter as well, and make the entire hull of their ship the speaker (although thats probably not how the laser should work). Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 5, 2016 Share Posted July 5, 2016 @Warden2000 Smoothing tool.... I have a semi-boner right now. T.M.I. man! Link to comment Share on other sites More sharing options...
Anaximander Posted July 5, 2016 Author Share Posted July 5, 2016 @Wardion2000Wot? O.o Link to comment Share on other sites More sharing options...
Wardion2000 Posted July 5, 2016 Share Posted July 5, 2016 @Wardion2000 Wot? O.o T.M.I.= Too much information Link to comment Share on other sites More sharing options...
Anaximander Posted July 5, 2016 Author Share Posted July 5, 2016 Now it makes sense Link to comment Share on other sites More sharing options...
Strigidae Posted July 7, 2016 Share Posted July 7, 2016 Having pre-made meshes for weapons and other small bits doesn't necessarily preclude a system to build and/or modify your own equipment. You could have a system of putting the different pre-made parts together in different configurations, granting different stats and looks, while still using voxels for the overall ship. Link to comment Share on other sites More sharing options...
Anaximander Posted July 7, 2016 Author Share Posted July 7, 2016 @StrigidaeI think that's the point of the game in general Link to comment Share on other sites More sharing options...
Dominar Posted July 7, 2016 Share Posted July 7, 2016 Pretty much the same as my thinking.Creating the basic shape using voxels then smoothing it over. Adding pieces like the barrel, etc, would hopefully allow for weapon creation. However it would indeed cost more on the server so perhaps we'll have to pass on this one. Unfortunately. Link to comment Share on other sites More sharing options...
CosmicDragon Posted July 7, 2016 Share Posted July 7, 2016 There's a wiki post on weapons, stating that weapons will be pre-built assets for now. The wording is a bit weird, "Both individual weapons and deployable weapons..". Could be that they meant it as an all encompassing statement, because that is the only related article on the wiki, and it was in response to a character weapons thread. Personally I think mean ship/station weapons as well. Link to comment Share on other sites More sharing options...
TheState Posted July 18, 2016 Share Posted July 18, 2016 I loved how starmade did weapons. They made it so each weapon type had a block, then they also had effect blocks. So lets say you combined a missile (main), laser (secondary), and shield drain blocks in a 1:1:1 ratio. You'd create swarm missiles that drain shields. But if you combined missile blocks with pulse blocks, you made a super strong missile that drained tons of power to fire. To summarize, I like how starmade allowed you to create your own style of weapon through the combination of blocks and also allowed you to determine its strength by how many blocks were in it. rmhenn 1 Link to comment Share on other sites More sharing options...
Dygz_Briarthorn Posted July 18, 2016 Share Posted July 18, 2016 1: We won't be able to use voxelmancy to create our own weapons and gear. 2: Weapons and gear will basically be elements provided to us by the devs. 3: That doesn't mean that everyone throughout the universe will be using the exact same weapons or wearing the exact same gear. The devs have mentioned discovering alien ruins - which means it's likely we will be discovering a variety of alien technology and designs that can be used to augment weapons and gear. Link to comment Share on other sites More sharing options...
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