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Q&A Compilation Thread

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Is there one on just blueprints? I have read most of them and I remember reading something about being able to make and sell blueprints but nothing on stopping people from basically stealing your creations and selling them as their own.

The RDMS is about handling blueprint rights mate. I you are asking HOW blueprints will be made, I don't know, although it's safe to assume you select a construct and save its currenft form as a template.

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How exactly will "Star Gates" work?

-Size (Super large for ships?, just large enough for people?, Both?)

    -Modular (Do I have Star Gate pieces that i put together to make the size i want or is it static?)

-Power Draw (Will It need continuous power to keep a stable 'worm hole'? Q&A 17: Friday 22th July 2016  Or will It charge up then 'teleport' you to your destination?)

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I have been considering what is said when someone makes an organization in regards to the "WARNING" message.

 

Will Arkships be comprised of members from their respective organizations?

At launch, when people log into Dual Universe will they be placed on the same Arkship with their organization?

Will there be multiple drop points on different planets with different Arkship comprising the members of the various organizations?

 

 

OR

 

Will everyone that logs in to play Dual Universe be dropped at the same Arkship on the same starting planet?

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How does/will the physics of the game work? I'm new here but I've scrolled through this thread and others and haven't found an answer to this. The ships in the previews have rear facing thrusters and that is it. Will the physics of the game require thrust in all directions to move in said directions? Additionally, how will rotation work? Is it a property bestowed upon a construct via some magical block(think gyros in space engineers), or will thrusters be used to create rotation?

Can you offer any insight into how it will work or how it already has been decided to work? 

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Another one I just thought of, how will post-battle debris be handled? For instance, two massive warships engage in glorious battle. One ship loses a big chunk off of its left side, this is now a separate construct right? Assuming chunks blown off of the main ship do not just vanish, how will that be handled?

 

Having a gloating debris field after a fight with all of the dead ships would give a devastating atmosphere and it would certainly be fun to have scavengers coming in after a fight to cull the wreckage for valuable parts. However, I can see how this would potentially murder server performance.

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you stated that you could create a ship with hundreds of passengers all with jobs to do in maintaining the ship, what i wanted to know is would they all be able to walk

 

around while the ship is in motion/while the ship is spinning? could you land a craft of that size on the surface of a planet? 

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[QUESTION]

Will we be able to name our AI and choose a gender (voice)? Can we develop a backstory for our individual AI or will everyone start with Aphelia?

(Also, what's the term in DU lore for that specific type of "tutorial AI"?)

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[QUESTION]

Will we be able to name our AI and choose a gender (voice)? Can we develop a backstory for our individual AI or will everyone start with Aphelia?

(Also, what's the term in DU lore for that specific type of "tutorial AI"?)

 

All unknown at this stage but it is a good idea. Captain was talking about something simular in another thread (not sure which). His idea was to have 2 (1 male 1 female) ai voices then in a cash shop having variations of them.

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you stated that you could create a ship with hundreds of passengers all with jobs to do in maintaining the ship, what i wanted to know is would they all be able to walk

 

around while the ship is in motion/while the ship is spinning? could you land a craft of that size on the surface of a planet? 

 

Yes you will be able to move about the ship during transport, and landing entirely depends upon your design. Basically if you ship has enough thrust to escape gravity then yes you can land then take off again

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1. What types of transportation we should expect? How about hovers/helicopters/planes with atmospheric engines and wings providing lift/ships/trains?
2. Would be electricity a thing? How about coal/oil/nuclear/wind/solar/geothermal power stations and power network?
3. Will this game get a possibility to automate some resource gathering? Even only when player is nearby.
4. To make a fun PVP is hard at this setting, so players should expect some AI enemy to fight with, a point to craft weapons and military ships. Do you have any interesting ideas about it or it would be as bad as in other sandboxes?
5. Will several tons of resources fit in player's backpack as usual, or developers can make a system where cargo transport and big warehouses will finally become important?

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I posted this in the "Game Mechanics" section, but I feel like this would be a good question to put here...

 

What are the plans for oxygenated, pressurized environments? Will we be able to, ala Space Engineers, be able to hook up a network and pip oxygen into a sealed, pressurized environment, or will it be based specifically upon rebreathers and suit/refill functionality (like Empyrion currently)

 

I thought about it, and such a mechanic like a filled voxel room would produce some potential issues for the software (though I feel it introduces an important aspect of RP in-game, that of being ablento take off your helmet and be in an environment while aboard a ship; something that is important if we'll be enroute for long periods of time). The rebreather approach, while more performance friendly, I feel can be a bit irritating when you have to worry about refilling your suit tanks constantly and using up your supply.

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Question:

Do yo plan to release money currency for trading (which open option for auction and other economic systems). Also, do you plan to release very rare materials, which can be find in ore refinering or something else?

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The question may be already asked but I don't remember having seen it in the "Ask us anything" topic. Sorry if it's already asked/asked+answered.

 

If a player stops playing and paying his monthly subscribtion, and if a few months later he decides to replay, and if he restart paying his sub, will he get his character back ?

 

It looks obvlious but I'm not sure of it ^^

 

 

And another question (same intro) :

 

Not sure if it's already asked, but what do you plan to do against people recreating accounts to have the trial time and never pay ?

 

 

And 3rd question (same thing for [maybe asked before]) : with what materials will we be able to build ? Can we build with glass for example ?

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Question : Can we expect some cybernetic magic in the game? In the lore, the humans in the Arkships have cybernetic implants in their cererbrum that enables them to download and learn new skills/tech. Can we expect a sort of "cyborg-warlock" kind of gameplay, through a "MindJacker" specialisation in-game?

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Question : Can we expect some cybernetic magic in the game? In the lore, the humans in the Arkships have cybernetic implants in their cererbrum that enables them to download and learn new skills/tech. Can we expect a sort of "cyborg-warlock" kind of gameplay, through a "MindJacker" specialisation in-game?

 

As a self-dubbed Space Wizard, I wholly approve of this idea.

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As a self-dubbed Space Wizard, I wholly approve of this idea.

Mind you, we are not talking fireballs here, we're talking Jedi Mind Hacks :P . If they add this in the game, melee weaponry is a given accessory. We'll be stealthy knaves, like the ninjas.

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Mind you, we are not talking fireballs here, we're talking Jedi Mind Hacks :P . If they add this in the game, melee weaponry is a given accessory. We'll be stealthy knaves, like the ninjas.

 

Oh no, I get it.  This is not the Voxelmancer you are looking for. mind_trick_emote_by_lord_fsan.gif ~stab~ backstab_emoticon.gif

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Oh no, I get it.  This is not the Voxelmancer you are looking for. mind_trick_emote_by_lord_fsan.gif ~stab~ backstab_emoticon.gif

More like, "hacking" them to see you as a part of your organisation for a limited time, so the ones of "weak minds" may be fooled, while the guys with high perception will not be . Mind you, in Star Wars lore a "weak mind" is not a stupid person, but a weak in willpower person. If someone is up for 5 hours and mines, he will probably be exhausted from the boredom to doublecheck your name and if you're actually part of the organisation. This kind of specialisation thouggh should be a commitment and the skills involved should be hindered by the use of armor, demanding the player to travel in Matrix attire. Or, you know, cyberpunk clothes, because I'm a cyberpunk and I want to have edgy colors and a black leather jacket. :V

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"There's been some debate on the limits of the proposed/existing DPU element in the game. I'd like to ask: on what basis are they going to be classified?

Will there be a kind of quality-tier classification in which DPUs that last longer will be more expensive, will it be based on the amount of lines of code allowed per DPU or will it be based on the number of available/attachable slot per DPU; and if not, will all DPUs be generally the same?

 

Thanks.

"

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"There's been some debate on the limits of the proposed/existing DPU element in the game. I'd like to ask: on what basis are they going to be classified?

Will there be a kind of quality-tier classification in which DPUs that last longer will be more expensive, will it be based on the amount of lines of code allowed per DPU or will it be based on the number of available/attachable slot per DPU; and if not, will all DPUs be generally the same?

 

Thanks.

"

I second this question.

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1. Will there be blueprints to collect? (Like new decoratives AND useable items or block textures?

 

2. If they will be there how can i collect them? Finding blueprint-spots on a planet?

 

Thanks for answering and making this game! Keep on developing, im very excited ;)

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I guess its my turn to add to the pile...

 

1) The sun. Will it be a physical object that you can destroy? Will it have its place in the solar system or is it just added to the sky and isnt part of anything.

 

2) You talked about claiming land and all but what about the space that surrounds that? Can you own that or is it a "no mans land"?

 

3) You said every new player starts at a set planet. This causes MANY problems. What stops a major group from blockading this spawn point not letting any new players leave? Will people be able to destroy this planet, making it impossible to spawn? If it is indestructible how do you get the equipment to leave said planet? When you do magically leave this planet how do you find your own spot? (Because The nearest 1000 planets will probably get taken up quick smart). Please explain how a single spawn will work guys...

 

4) What will stop one group from being the almighty ruler of the game? How are you going to stop a faction from completely owning everything and obliterating all resistance?

 

5) How will you be able to "do your own thing"? Personally I just want to build my own stuff and have a good time making my own perfect ship and changing the landscape to encorporate a city and such. But you say that by yourself everything will be hard. I personally hate the idea of having to join a group to get stuff done. Leaders can be inactive, some will baby you so your not allowed to do a thing, some will forget about you and while you continually ask for a certain thing you get shrugged off with "you need to be more trustworthy" and that crap. I just dont find that sort of thing fun. (Just incase someone comes in with a play a different game remark: the reason i follow this game is not the faction side, but the MMO space construction/destruction.)

 

6) Orbiting and spnning and such. Can you orbit a planet? Do planets orbit a sun? Does this sun even maybe move around the galaxy? Or are all planets stationary?

 

7) In a battle you said missles are client side and decorative. Does this mean on the other teams ship they're just gonna have random magic holes in their ship from an unknown source?

 

8) how will sniping work on this sort of game. If you see an enemy ship far in the distance will you be able to have a long range engagement? The main problem being that the two ships are in different server slots. Will the shot hit your processing boundary and just dissapear or will projectiles also switch between servers?

 

Yay, more question spam to read through! (But please pick me...)

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I've heard politics mentioned around and I'm wondering to what depth shall the political systems in Dual Universe go to?

 

Can we expect to be made planetary governor or create our own political factions born from the organisations we create that has the potential to engulf entire sectors of space and put them under our control?

 

Will we be able to appoint those further down in the ranks in our organisations into menial positions, like Minister for Finance or Defence for example?

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