Jump to content
Tnecniw

How will the "class" system work?

Recommended Posts

I just thought about something... How will the ship class system work? Let's say you build a ship... What makes it classify as a capitalship, a battleship, a carrier, a frigate, a fighter and so on?

 

Will there be a weight system? Will there be a thing where you designate what class you are building?

Share this post


Link to post
Share on other sites

As far as I know, nothing has been said about this. I assume there will be player designated classes myself, but other than my ideas and the ideas of the community, I haven't heard anything about it.

Share this post


Link to post
Share on other sites

As far as I know, nothing has been said about this. I assume there will be player designated classes myself, but other than my ideas and the ideas of the community, I haven't heard anything about it.

 

This is how I would imagine it as well, its all just ships until we classify them, most ships fit into classifications based on mission, not tonnage.  

Share this post


Link to post
Share on other sites

"Alrighty, here is my fighter, it is roughly the size of a capitalship... With cannons that can destroy moons... Let's attack that fleet together"

Share this post


Link to post
Share on other sites

This is how I would imagine it as well, its all just ships until we classify them, most ships fit into classifications based on mission, not tonnage.  

 

Actually it goes even broader: It's all just constructs until we classify them as buildings and ships and Death Stars. From there we can futher classify ships.

Share this post


Link to post
Share on other sites

Kinda fun that we the player does everything :P it is almost like these developers are trying to copy the freedom of Eve with more action and choice

Share this post


Link to post
Share on other sites

Since it is all about the sandbox, I don't think that DU will technically have any ship classes other than what comes from general consensus.  And even then, there would be nothing to prevent someone from calling a ship that they built whatever class they wish.  That is part of the draw for me, the lack of constraints.

Share this post


Link to post
Share on other sites

Don't think there are ship classes. Its all just a collection of voxels, elements, and scripts. You can call it whatever ya like, but i assume that general guidelines will be created by the community at some point as to differentiate ships of various sizes and capabilities

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...