Metaphase Posted June 20, 2016 Share Posted June 20, 2016 Hey guys. From what I have been able to deduce from pictures and the E3 video, the general game play and mechanics of DU look pretty awesome. Although I know what has already been disclosed most probably only barely scratches the surface on what will eventually be available, I am really curious about finding out more about what the aspirations of the developers are for the level of detail graphically will be. Are there any technical details available with regards to hardware requirements such as GPU and graphic memory and how far rendering will be pushed for textures and lighting? Although I fully understand that by pushing hardware to the limits can result in a smaller player base due to the cost of hardware, I for one would love to see it push my Titan X to it's limits with detailed textures and dynamic lighting etc. In my opinion, it's things like this that could really set this game apart from the likes of Elite and No Mans Sky. For the mean time I am playing catch up on these forums to find out all I can so apologies if this is something that has already been discussed. o7 Link to comment Share on other sites More sharing options...
Cybrex Posted June 20, 2016 Share Posted June 20, 2016 We don't have any hard information as far as the requirements DU will require. Though, I imagine they will be somewhere between the mid - high end range. Since there is no instancing/loading in DU, render distances are going to be as far as you can see pretty much. Metaphase 1 Link to comment Share on other sites More sharing options...
Metaphase Posted June 20, 2016 Author Share Posted June 20, 2016 I'm liking the sound of this! I for one am hoping that the level of detail of textures and lighting will blow the competition away! Link to comment Share on other sites More sharing options...
PetdCat Posted June 20, 2016 Share Posted June 20, 2016 Hey guys. From what I have been able to deduce from pictures and the E3 video, the general game play and mechanics of DU look pretty awesome. Although I know what has already been disclosed most probably only barely scratches the surface on what will eventually be available, I am really curious about finding out more about what the aspirations of the developers are for the level of detail graphically will be. Are there any technical details available with regards to hardware requirements such as GPU and graphic memory and how far rendering will be pushed for textures and lighting? Although I fully understand that by pushing hardware to the limits can result in a smaller player base due to the cost of hardware, I for one would love to see it push my Titan X to it's limits with detailed textures and dynamic lighting etc. In my opinion, it's things like this that could really set this game apart from the likes of Elite and No Mans Sky. For the mean time I am playing catch up on these forums to find out all I can so apologies if this is something that has already been discussed. o7 Welcome Metaphase. The DevBlogs will be your friend, that is the majority of the "official" information we have so far (other than the tidbits of information that Nyz tends to drop on us at times). Keep in mind that it is all very very early in the process and pretty much wide open to discuss things. Throw whatever you think might be cool out--none of us are shy LOL Metaphase 1 Link to comment Share on other sites More sharing options...
Autojoe234 Posted June 20, 2016 Share Posted June 20, 2016 well time to start building a new computer lol Link to comment Share on other sites More sharing options...
Metaphase Posted June 20, 2016 Author Share Posted June 20, 2016 Welcome Metaphase. The DevBlogs will be your friend, that is the majority of the "official" information we have so far (other than the tidbits of information that Nyz tends to drop on us at times). Keep in mind that it is all very very early in the process and pretty much wide open to discuss things. Throw whatever you think might be cool out--none of us are shy LOL Thanks PetdCat. Very early days indeed but just enough info to keep us hooked. I will certainly keep an eye on the DevBlogs. It will be great to see if we can have access to the same sort of things as in Eve such as an externally accessible API systems so that some of us can develop out of game integration into things like Jabber, TeamSpeak and forums etc. well time to start building a new computer lol Plenty of time to start saving! Depending on what the final specification requirements of DU are, I might actually consider building a new rig to coincide with the release day! Link to comment Share on other sites More sharing options...
Autojoe234 Posted June 20, 2016 Share Posted June 20, 2016 lol yea I recently built one for H1Z1 but I'm not so sure it would hold up to there ideas Link to comment Share on other sites More sharing options...
KingofPR Posted June 20, 2016 Share Posted June 20, 2016 Sir not everybody has a good PC or can afford one. Link to comment Share on other sites More sharing options...
DysonSphere Posted January 15, 2017 Share Posted January 15, 2017 I seen this thread has been quiet for a while but I was wondering if anyone had heard about the specifications for this game, like with all games I bet its a save say on release there will be a minimum and recommended spec, however, I would really like to try and play this game at its best and am therefore looking to upgrade around release date, so any info as to the current spec of the dev's machines that are used to run the game smoothly so that we know a ball park figure for awesome smooth gameplay would be great to know Link to comment Share on other sites More sharing options...
Lethys Posted January 15, 2017 Share Posted January 15, 2017 I seen this thread has been quiet for a while but I was wondering if anyone had heard about the specifications for this game, like with all games I bet its a save say on release there will be a minimum and recommended spec, however, I would really like to try and play this game at its best and am therefore looking to upgrade around release date, so any info as to the current spec of the dev's machines that are used to run the game smoothly so that we know a ball park figure for awesome smooth gameplay would be great to know Afaik they run the pre alpha with a gtx970. High end systems today will most likely be mid range when the game releases Link to comment Share on other sites More sharing options...
devu Posted January 15, 2017 Share Posted January 15, 2017 Well, they switched to Unigine 2 engine a while ago and that should tell you a lot about what we can expect. Game is mostly procedural and engine itself is designed to handle and partition space so is never going to exceed some amount of triangles. How much triangles your rig can handle? You can even check that today by downloading unigine benchmarks. That would be a good indication if you need new rig or not. https://unigine.com/en/products/benchmarks/valley Sure they can add some tings on top. LUA being run on client side hogging your CPU more, GUI interface etc. But rendering engine is the power horse here. Unless in the future they will switch to something else... ForlornFoe 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now