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Parasites


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After rewatching alien and playing quite a bit of starcraft (them zerg).

I came up with the idea of a parasite-like alien species, basicly they would live on large ships and be a minor annoyance but could grow to a larger one if unattended.

 

How would they work? Basicly they would be small fast creaturs dwelling in the shadows or small unused shafts of your ship, they could use transport pipes (if implemented) or other components that are probably hollow (containers) or/and simply walk through your ship trying to avoid any player contact.

The way they would add to the gameplay would be by having them "eat" components (slowly damaging components they hide in/around) or energy (think the weird alien things Han and Leia encountered in the Space Worm in Star Wars the empire strikes back) increasing the energy maintenace of your ship, if they stayed unattended they would reproduce and start increasing the energy cost so much that you ship would start to lose function. This would create a need to start "Bug Hunts" clearing your ship/station of the parasites.

 

They would spread by entering your ship if you land on a planet and then start to spread through that ship and even enter other ships/stations when you dock with them, resulting in entire sectors beeing plagued by a parasite swarm.

 

I dont think they should be a threat to the player simply trying to run away from them and hiding but to effectivly find them they should require a special "Bug Scan" Skill allowing for players or groups to specialise in removing parasites form ships adding more gameplay.

 

Or we go the Alien and Aliens route of things and have them be a horrible nightmare taking out entire ships, stations or even colonies.

Imagine the need to quarantine a planet/sector because of large amounts of horrible murder machines.

IF these (nightmare) kind of parasites exist they should only spawn in wreckage/ruins (nuke it from orbit its the only way to be sure) and should have a high risk/reward ratio to justify exploring or even returning to the site they live in.

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I love this idea. It would be great if they would actually affect specific parts of the ship and if you could actually see the damage done - for example, if a bug ate through a console's connection wire, then that console would no longer work, and maybe you could see the chewed up wire behind it.

 

This should be occasional, however, and the frequency of such infestations could correspond with the size or complexity of a ship/space station. One last thing: Would be great if an actual creature model were created and players could occasionally spot one lurking about.

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This is a really cool idea. They could also add in special big killing weapons like poison, traps, and flamethrowers for when it gets really out of hand. It would be really cool to see players whose play style is just being a pest exterminator.

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What about this as well,

If they aren't naturally born and bred on your ship but they come to attach to it when you land and explore an artifact/ancient site. As in, you have awoken a dormant parasite that now has something to feed on, so it stays with your ship and does the damage you have described.

 

It would give exploration an aspect of danger to your vessel.

 

That is if they plan to add that sort of exploration :)

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