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One big problem with voxel engines i want to know how you solve it


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one big problem with voxel engines is that wehn you destry/terraform the ground near an fluid like water

the water dont react physicaly correct or slows down the fps und 10

many games make the ground near water and other fluids instructible or let it act like an block or let it act semi naturaly but very very slow(minecraft style)


how has you fix it?

or cant you fix it ?

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