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Procedural Generation


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Hello

 

are the dual universe planets procedural? If so how much variety will there be between planets? Will it have set biomes that spawn like minecraft or procedural biomes like no mans sky?

 

Thanks in advance

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Hey Sakej,

 

Yes, the planets are procedural. 

 

At the beginning of the game, players will have a difficult time just getting off planet.  Then you have colonization of planets within the system, and eventually FTL travel will be available for interstellar travel.  Players will then be able to build Stargates for faster travel between star systems.

 

"Variety" is a relative term, and your definition may not be that of mine, or the devs.  But rest assured, they will do their best to make the procedural environment unique as possible.

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The terrain is said to be completely destructible and minable

 

Sure it will cause lag if you do it on a large eneough scale, the question is what scale will DU be able to handle effectively. And right now we don't know.

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The planets are made from the same voxels as what your ships will be made of, giving you the same destructibility that you will have on any of your ships. The planets however will be procedurally generated, given that there is a suspected infinite amount of planets that you can visit from Alioth, having the devs create each and everyone one would be a nightmare ;)

 

So to answer your question, the universe will be infinite and the planets will created with on point manipulation/destruction procedurally and have different biomes that you can visit. However there has been notes of the centres of planets being off limits. 

 

The way they are able to do this without lag is by allocating server performance to the areas that need it most, so if there is only 1 person in a solar system that solar system will not get a solar system size portion of the server, but if there is 10,000 people in one building that building itself will get a solar system size portion of the server just to run the building spreading out from there to the surround area.

 

I don't know if i answered your question correctly, but there is a bunch of information in a DevBlog about some of this and on the forums :)

 

nora,

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