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Persistent nature of ships


Dreamstar

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Hello, this is part question part idea.

 

Would player created ships remain in game, when their primary owner log's off.

 

It could be interesting keeping them in at all times, having to park in orbit or players creating real stations to dock at. Though I can also see it becoming a resource intensive cluster mess

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I agree this could be cool and it would force you to protect your ship when offline with droids and what not. As far as clutter as long as they couldn't attack other ships while the owner is offline I don't think it would be that resource intensive although I'm just guessing here.

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It would be difficult to answer this question accurately for the time being.

Basically, whether or not a character is in a ship when his owner disconnects, whether or not there were other players in the involved ship, wether or not the disconnection is perceived as voluntary or involuntary by the server... are among the many factors that can influence the result. We are still in the design process regarding this mechanic. Right now, everything created in the game world stay in the game world. But this might change (or not change) in the future, as the game development progress. We are aware of the consequences to have everything staying in game. You will be kept informed as soon as we have more information on the subject  :)

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Yeah I figured something like this would still be a major topic at the office. and as much my only response is another thing that you probably cant disclose much info on yet, Even so I'd like to throw it out here in the off chance you specialists haven't considered...

 

Perhaps as a sub topic to this since it closely relates to it, and to some of Jared's concepts, will the ships have lockable interfaces. Maybe something akin to the planetside series.

 

being able to set your' vehicles from public, private, group, or even possibly designating specific people and or specific Ranks from your' guild.

 

personally I think it would be cool to be able to have guilds designate who is able to do what on a ship

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Yeah I figured something like this would still be a major topic at the office. and as much my only response is another thing that you probably cant disclose much info on yet, Even so I'd like to throw it out here in the off chance you specialists haven't considered...

 

Perhaps as a sub topic to this since it closely relates to it, and to some of Jared's concepts, will the ships have lockable interfaces. Maybe something akin to the planetside series.

 

being able to set your' vehicles from public, private, group, or even possibly designating specific people and or specific Ranks from your' guild.

 

personally I think it would be cool to be able to have guilds designate who is able to do what on a ship

 

This... will be probably possible through Organization Management System :)

If a vehicle is tagged as a guild/clan asset, the organization leader or the officers will be able to customize use rights on this vehicle.

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