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Different fuel mixture.


SzaryWilk

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To our engines we will need a fuel. It would be cool if they were different blends of fuel.

 

From where we can take fuel ?? :

 

1) we can produce the fuel from a variety of materials found on planets or moons,

2) we can collect fuel from the stars if we have on our ship the appropriate module,

 

Whot determines the quality of the fuel mixture in these two cases ? ....

 

to point 1) the type of used raw materials, the amount of the raw materials. We may also enter the "quality factor" for such materials. The better the quality of the raw material, the better the mixture of fuel.

 

to point 2) the quality of fuel depends on: type of stars from which we collect fuel, the type of module we used.

 

Fuel quality would be an important factor for pilots. Could affect of range of our ship, amount of fuel consumed by the engine.

 

We can add a cool thing: when you have in a tank fuel of quality 80% and form star you collect fuel of quality 45%......then your fuel losing quality to for example 60%.

 

Quality of fuel mixture can also be an interesting factor in the trade, PvP. Better fuel mixture is a better price. Corporations of players will always want to take control of areas of planets where are key raw materials for the production of fuel.

 
 
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I thought you were going to be talking about 'mixing' fuels to create new/different fuel types.

 

So you could, for example, mix petrol and diesel to create 'petsel' or something like that. Like combining metals to create more powerful alloys you could combine fuels to create more powerful versions.

 

I do like your idea of how/where to get fuel from stars and such, but that would leave the power source as solar, unless you mean landing on the star to take a piece with it?

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To our engines we will need a fuel. It would be cool if they were different blends of fuel.

 

From where we can take fuel ?? :

 

1) we can produce the fuel from a variety of materials found on planets or moons,

2) we can collect fuel from the stars if we have on our ship the appropriate module,

 

Whot determines the quality of the fuel mixture in these two cases ? ....

 

to point 1) the type of used raw materials, the amount of the raw materials. We may also enter the "quality factor" for such materials. The better the quality of the raw material, the better the mixture of fuel.

 

to point 2) the quality of fuel depends on: type of stars from which we collect fuel, the type of module we used.

 

Fuel quality would be an important factor for pilots. Could affect of range of our ship, amount of fuel consumed by the engine.

 

We can add a cool thing: when you have in a tank fuel of quality 80% and form star you collect fuel of quality 45%......then your fuel losing quality to for example 60%.

 

Quality of fuel mixture can also be an interesting factor in the trade, PvP. Better fuel mixture is a better price. Corporations of players will always want to take control of areas of planets where are key raw materials for the production of fuel.

 
 

 

 

This is an awesome idea. The fuel types are nothing new, but tagging them with qualities allows you to blend and refine them. It could lead to a whole industry popping up to support that market. 

 

 

And I would love to be able to fly into a star to scoop matter from its surface to use as fuel. It would probably take specially designed ships with heat shielding to manage it but all the better. 

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