NQ-Nyzaltar Posted April 15, 2016 Share Posted April 15, 2016 Our Art team has grown significantly since the beginning of the year, both in seniority and by the number of dedicated artists. This has impacted the development on two aspects: 1) Harmonizing the Art Direction Recent artworks and 3D models (still work in progress) published share a common style: - Heavy weapon turret 3D model - Cockpit Concept Art for solo spaceships - Decorative Props for city streets - The new reactor 3D Model displayed in Marmoset later today You can see in these visual assets the art style (work in progress) we plan to use to represent the "United Nations" and human technology at its peak before embarking in the Arkships (keep in mind it might evolve quite a bit between today and the official release or even the Alpha phase). 2) Including their knowledge and their skills in the first screenshots We had planned to post some screenshots sooner, but we felt it would be a missed opportunity if we didn't include some of the massive improvements, relatively quick to implement, coming from the new guys. No doubt this will have a significant impact on how the game will look & feel. These first screens won't contain the final quality of the playable Alpha, but it will give some ideas of where we are heading. So brace yourselves for the first in-game screenshots in the second half of May! Best Regards, Nyzaltar. PetdCat, GalloInfligo, Atmosph3rik and 6 others 9 Link to comment Share on other sites More sharing options...
Bella_Astrum Posted April 16, 2016 Share Posted April 16, 2016 It sounds like things are going well over at Nova Quark, and its understandable that you would hold off longer to wait until you can include the improvements as well. I'm looking forward to it. It looks like you have a very talented art team. Michaelc and Kiklix 2 Link to comment Share on other sites More sharing options...
Michaelc Posted April 16, 2016 Share Posted April 16, 2016 I will be looking forward to these screenshots in May! Keep up the great work! Bella_Astrum 1 Link to comment Share on other sites More sharing options...
Comrademoco Posted April 19, 2016 Share Posted April 19, 2016 Sooo stocked!!! Can't wait Nyzaltar! Link to comment Share on other sites More sharing options...
KlatuSatori Posted April 23, 2016 Share Posted April 23, 2016 Beautiful . Looking forward to it! Link to comment Share on other sites More sharing options...
Kiklix Posted April 23, 2016 Share Posted April 23, 2016 I look forward to seeing screenshots in May, so close ?Very exciting!!! Link to comment Share on other sites More sharing options...
Cybrex Posted April 25, 2016 Share Posted April 25, 2016 Good to have some news, things were getting a little quiet around here. Link to comment Share on other sites More sharing options...
NQ-Nyzaltar Posted May 9, 2016 Author Share Posted May 9, 2016 Hi everyone! Yes, things are getting quiet here. But it shouldn't last (at least we hope!) as May will be definitely the month where the first screenshots will be released I'm indeed less present at the moment on the forum, working on PR related tasks. But I will be definitely there for everyone when the annoucement will be released on the internet! Developing the Alpha Team project (private section and all) is also in the todo list of the coming weeks Best Regards, Nyzaltar. Cybrex, Kiklix and starrusbohemiaIV 3 Link to comment Share on other sites More sharing options...
Cybrex Posted May 10, 2016 Share Posted May 10, 2016 Hi everyone! Yes, things are getting quiet here. But it shouldn't last (at least we hope!) as May will be definitely the month where the first screenshots will be released I'm indeed less present at the moment on the forum, working on PR related tasks. But I will be definitely there for everyone when the annoucement will be released on the internet! Developing the Alpha Team project (private section and all) is also in the todo list of the coming weeks Best Regards, Nyzaltar. Good to hear! Link to comment Share on other sites More sharing options...
Silvligh Posted May 11, 2016 Share Posted May 11, 2016 Ohohoh, Yes! We all have our jobs to do in this world. Let us go do them. Link to comment Share on other sites More sharing options...
Kiklix Posted May 12, 2016 Share Posted May 12, 2016 Hi everyone! Yes, things are getting quiet here. But it shouldn't last (at least we hope!) as May will be definitely the month where the first screenshots will be released I'm indeed less present at the moment on the forum, working on PR related tasks. But I will be definitely there for everyone when the annoucement will be released on the internet! Developing the Alpha Team project (private section and all) is also in the todo list of the coming weeks Best Regards, Nyzaltar. No issues. I think most of us understand the importance of getting the alpha in a good state and having all your ducks lined up for the alpha release. Link to comment Share on other sites More sharing options...
Daddio Posted May 19, 2016 Share Posted May 19, 2016 loving those concept samples so far, I can see many ship formations with those few parts so far.. Link to comment Share on other sites More sharing options...
NQ-Nyzaltar Posted May 19, 2016 Author Share Posted May 19, 2016 For those who don't follow us on social media, here are a few more updates about the art direction posted in the recent weeks. A preview of available Elements to make a small (single player) spaceship: Some examples of concepts showing modularity when using these Elements on a voxel construct to make a minimalistic spaceship: Best regards, Nyzaltar. Faceof and starrusbohemiaIV 2 Link to comment Share on other sites More sharing options...
Daddio Posted May 19, 2016 Share Posted May 19, 2016 so weapons and arrays will be like pods, props or attachments we can attach to the voxel blocks and/or other wireframed objects? Link to comment Share on other sites More sharing options...
PetdCat Posted May 19, 2016 Share Posted May 19, 2016 Waves at Daddio Link to comment Share on other sites More sharing options...
Daddio Posted May 21, 2016 Share Posted May 21, 2016 Waves at Daddio /wave Link to comment Share on other sites More sharing options...
NQ-Nyzaltar Posted May 21, 2016 Author Share Posted May 21, 2016 so weapons and arrays will be like pods, props or attachments we can attach to the voxel blocks and/or other wireframed objects? Exactly! Link to comment Share on other sites More sharing options...
Daddio Posted May 22, 2016 Share Posted May 22, 2016 In combat, can you target the components to disable your opponents cockpit, engines, weapons and such so you can salvage the parts not destroyed? or do the ships just go BOOM and everything gets destroyed? Link to comment Share on other sites More sharing options...
Astrophil Posted May 22, 2016 Share Posted May 22, 2016 In combat, can you target the components to disable your opponents cockpit, engines, weapons and such so you can salvage the parts not destroyed? or do the ships just go BOOM and everything gets destroyed? Nope. Take a look at this paragraph from the "Multiplayer Ship Crew" devblog: Now, imagine combats. Besides the specialized weapons allocation to various crew members, the fact that the ship is a real object and not some formal 3D image allows for incredible things: partial structural damage that must be repaired (crew members racing to fix this broken hull ? FTL anyone?), but also even more exciting is the possibility to board another ship after having cracked open its hull. In my opinion, from an emergent/strategic point of view this is a very interesting alternative to the classical way of completely destroying any enemy ship during combat: instead, board it and take control! Note that we don?t know yet how much of this will be playable in the alpha or beta stage, but it will definitely be something we will support in the long term. So yes. Partial damage is planned. Link to comment Share on other sites More sharing options...
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