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NQ-Nyzaltar

DevBlog: Builder gameplay, Voxel Tools & Elements

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On 2/20/2016 at 2:39 AM, NQ-Nyzaltar said:
However it will grow in versatility as time passes: we plan to include cylinders, cones, tetrahedrons (triangle-based pyramid), square-based pyramids and many more! 
 
201602-20-DevBlog-Builder-Gameplay-05-next-primitive-shapes.jpg

we still miss these shape tools, at least cones are very important, because everything else can be done with different ways

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