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The Economy


Cybrex

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I'm glad NQ seems to be approaching this from the angle of letting players establish the market, and not the other way around. A functioning economy driven by players can mean a very long lasting system that requires minimal effort from the developers to maintain, and remain fairly autonomous.

 

Thanks for the information as always Nyz! I'll dissect this stuff later today when I get off work. 

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It could be up to the players to install the first Market Units wherever they choose, which triggers the event to attract some NPCs who will create market orders (the exact mechanism that will determine the amount of NPCs involved and their behavior according to your location, will be described in a future devblog)
 

 

 

I like that idea very much, let players set up market units and spaces for sale/rent and as long as no player uses these slots they could be rented by more or less random npc shops.

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