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Shouldn't you be happy for that? :D means the forum will be more active and live :3

 

i suppose thats exactly the reasoning for all those viagra/gold-trade/etc. spambots ;)

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i suppose thats exactly the reasoning for all those viagra/gold-trade/etc. spambots ;)

... okay, nobody wants that shit xD but you get my point anyway. Heh, I only joined yesterday and I already am an "advanced member" xD (tho I doupt that actually means anything)

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Hello DU

I would like to point out that sense your going to be using a Voxil Engine, to take a look at what they did with Everquest Landmark, that using a voxil engine also, they found out alot of great things about this engine, they also let players in to the Alpha to help build the game that the devs and Players would like. I like that fact that your choosing Players to help with the Alpha build, Let them loose do nt contrain them at all. let them break the game, you will learn alot of things about this engine you did not know.  Landmark also allowed players to build and sell there creations with there name attached. You will be Blown Away by what the players build. things you did not know were possible.

 

thank you and Good luck with Dual Universe. 

Damian Firecaster

Everquest Landmark builder

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Shouldn't you be happy for that? :D means the forum will be more active and live :3

 

As if the forumns havent been overflowing enough with repost since E3. I cant keep up with everything coming out. 

 

 

Hello DU

I would like to point out that sense your going to be using a Voxil Engine, to take a look at what they did with Everquest Landmark, that using a voxil engine also, they found out alot of great things about this engine, they also let players in to the Alpha to help build the game that the devs and Players would like. I like that fact that your choosing Players to help with the Alpha build, Let them loose do nt contrain them at all. let them break the game, you will learn alot of things about this engine you did not know.  Landmark also allowed players to build and sell there creations with there name attached. You will be Blown Away by what the players build. things you did not know were possible.

 

thank you and Good luck with Dual Universe. 

Damian Firecaster

Everquest Landmark builder

 

I know they have looked into Landmark, I think they were mentioned directly somewhere. I assume they are taking into consideration what Lanmark has learned. 

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I have made a number of spaceships in Landmark, but out of respect for Dual I do not post them here (except for my signature). I continue to study different shapes I can make with voxels in hopes of porting these ideas into Dual when I get the chance...but I am not gonna lie, it's hard to play Landmark. Their launch was a miserable failure in my opinion.

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I have made a number of spaceships in Landmark, but out of respect for Dual I do not post them here (except for my signature). I continue to study different shapes I can make with voxels in hopes of porting these ideas into Dual when I get the chance...but I am not gonna lie, it's hard to play Landmark. Their launch was a miserable failure in my opinion.

That was due to one reason and one reason only...

 

They tried to do a minecraft. They released a super alpha and hoped people would make videos and build shop, hoping to build hype and money from people buying in.

 

But nobody did... So well, it kinda went down into a water hole. And then they got bought and the game was dropped.

 

They took a chance and flopped it on their face, that happens in the game industry

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I have made a number of spaceships in Landmark, but out of respect for Dual I do not post them here (except for my signature). I continue to study different shapes I can make with voxels in hopes of porting these ideas into Dual when I get the chance...but I am not gonna lie, it's hard to play Landmark. Their launch was a miserable failure in my opinion.

 

My wife and I are both still in Landmark, and enjoying it--but we are builders--and we just build.  We don't even care if anyone votes on our claims  :)   So I guess we are basically part of the small group that enjoys it.    

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My wife and I are both still in Landmark, and enjoying it--but we are builders--and we just build.  We don't even care if anyone votes on our claims   :)   So I guess we are basically part of the small group that enjoys it.    

I guess you two are :D *pats your cathead*

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That was due to one reason and one reason only...

 

They tried to do a minecraft. They released a super alpha and hoped people would make videos and build shop, hoping to build hype and money from people buying in.

 

But nobody did... So well, it kinda went down into a water hole. And then they got bought and the game was dropped.

 

They took a chance and flopped it on their face, that happens in the game industry

 

I'd argue and say they didn't try to do a Minecraft. If they had it would be a lot more popular now.

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I'd argue and say they didn't try to do a Minecraft. If they had it would be a lot more popular now.

What diffirentates what they did and minecraft did?

 

They released a early alpha version, where you could basicly only build small wood shacks... gave it to a few youtubers and had the alpha open for sale. 

 

It is kinda clear that they wanted to get people playing, get people talking, get people buying... but failed.

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What diffirentates what they did and minecraft did?

 

They released a early alpha version, where you could basicly only build small wood shacks... gave it to a few youtubers and had the alpha open for sale. 

 

It is kinda clear that they wanted to get people playing, get people talking, get people buying... but failed.

 

Notch made a game. Daybreak made an elaborate building tool. 

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What diffirentates what they did and minecraft did?

 

They released a early alpha version, where you could basicly only build small wood shacks... gave it to a few youtubers and had the alpha open for sale. 

 

It is kinda clear that they wanted to get people playing, get people talking, get people buying... but failed.

 

The main difference is that MC has a game mode in survival. A lot of the stuff just works better. Items flow with water flow. Players can drown, there is wildlife, combat is simple but kinda fun for 1 button spamming.

 

MC just get the formula right, Landmark sadly does not. Landmark offers great fidelity in building, but it kinda ends there.

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The main difference is that MC has a game mode in survival. A lot of the stuff just works better. Items flow with water flow. Players can drown, there is wildlife, combat is simple but kinda fun for 1 button spamming.

 

MC just get the formula right, Landmark sadly does not. Landmark offers great fidelity in building, but it kinda ends there.

Well, yeah...  the games were diffrent, but the INTENT in their marketing was the same.

 

give it to youtubers early and try to get as many people as possible EARLY.

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The main difference is that MC has a game mode in survival. A lot of the stuff just works better. Items flow with water flow. Players can drown, there is wildlife, combat is simple but kinda fun for 1 button spamming.

 

MC just get the formula right, Landmark sadly does not. Landmark offers great fidelity in building, but it kinda ends there.

I agree with what you are saying, I have played a ton of MC. But, did you ever play it in alpha? Super early builds where like, wtf is this nonsense?!?

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I agree with what you are saying, I have played a ton of MC. But, did you ever play it in alpha? Super early builds where like, wtf is this nonsense?!?

 

I did not play minecraft in alpha so I can't speculate. What I can say is that MC was made by a dude in a garage, not a AAA studio. The AAA studio should know better, and yet the dude in the garage did his job better.

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I agree with what you are saying, I have played a ton of MC. But, did you ever play it in alpha? Super early builds where like, wtf is this nonsense?!?

 

Yeah I played it early on, thought it was a lot of fun, even in a bare bones state.

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Landmark could have succeeded and so could Everquest Next, but when Daybreak games decided it was in their best interest to put all of their efforts behind H1Z1 Battle Royale (they changed the name recently to something else) they lost fans from EQ and H1Z1's Survival playerbase. 

 

Then Daybreak fired off all of the core Everquest developers, guys like Dave Georgeson should never have been let go, and that was a clear indication that things weren't going so well and that EQN was probably going to be cancelled. 

 

Daybreak will continue to be around, in large part because of the H1Z1 King of The Hill players who keep spending money on microtransactions, but also because of their old IP that they're never going to let go (Everquest & Planetside). However I don't foresee any new profound work coming out of Daybreak anytime soon, seeing as how they made it abundantly clear that they aren't really interested in innovation as a company so much as making a quick profit for as little R&D as possible (Landmark was a money maker before Daybreak acquired SOE). 

 

I will probably go back to Landmark just to play around with the voxel tools soon (and also because I paid for the Alpha so I may as well take advantage of it), otherwise I doubt I'm ever touching another Daybreak game again. 

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I did not play minecraft in alpha so I can't speculate. What I can say is that MC was made by a dude in a garage, not a AAA studio. The AAA studio should know better, and yet the dude in the garage did his job better.

Yes... The creator of Minecraft did it... but it was basicly a Jackpot. A sheer pull of the lever which gave a win. He didn't really know what he was doing, in fact Minecraft was a side project he did because he was bored (if I remember right) and it simply just blew up.

 

He didn't do any research, he didn't really think much about it, just a game where you took blocks and built whatever you wanted, simple and easy concept... which just caught fire.

 

And now, when AAA developers try to do the same, they often miss the FINER simpler details that minecraft honestly managed to catch fast and easy. For example landmark. Landmark is only as interesting as Minecraft creative mode, which in itself is boring as sin if you don't have extra packs or are REALLY good with redstone.

 

Minecraft creative worked nice due to it having ALOT to build with when it came... but the minecraft alpha only had survival mode, which built on the feeling of success which comes when you have to WORK for your art.

 

 

Yeah I played it early on, thought it was a lot of fun, even in a bare bones state.

Probably because it BASICLY was the first of its kind :D.

 

not many companies thought something so simple could blow up so massivly. (also I think that Yogscast and such did a amazing job helping them build it up)

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Oh no, am I too late? I would really LOVE to try this game out. I'm trying to get my game stream started and this would be a great start.

 

There will be another selection of testers before the end of this year. Stay involved with the community, post on the forums, write blogs, make videos, or anything else to contribute. 

 

Also, we don't know if they will do an NDA for the Alpha testing portion, so you may not be able to stream until the Beta, or without written permission by NQ. But we can cross that bridge when we get to it. :)

 

And welcome to DU.

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Here's hoping I'm in the second wave :D

 

As do I! Would love to be able to get a chance to be part of a legitimate Alpha test again. Miss the days when testing actually meant TESTING. 

 

 

Love the pic btw, Can't wait for The 100 to come back on!

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